L.S. DIANOGA
← Session 1

Verbatim Transcript

2026-05-31 · 2,871 utterances · 02:31:54

00:00:00 Aaron Okay.
00:00:00 Cary Fuel, as well.
00:00:02 Aaron I feel like I'm constantly trying to be treasurer, but no one wants me to be treasurer.
00:00:06 Cate I'll be the bursar.
00:00:07 Aaron As long as I'm not responsible for notes, I can be the operator.
00:00:11 Cate Literally any job.
00:00:13 GM Uh, do you have, well, it's not going to come up yet.
00:00:17 Aaron Do I have what?
00:00:19 GM The ship's draft stat block.
00:00:22 Aaron Including how many—
00:00:24 GM Shield points.
00:00:24 Aaron I don't. Hey, Connor.
00:00:26 Cate Oh, see, we did not get to that step.
00:00:29 GM Oh, okay. Well, it's—
00:00:30 Casey Yeah, I'm leaving that this session for somebody who was involved in the ship process.
00:00:34 Connor Is Cary describe through Connor?
00:00:36 Cate I think Cary's been voluntold.
00:00:38 Cary Yeah, I've got some backup for it, but I will process this and see what I can get.
00:00:44 Cate Only because I've only heard you describe everything.
00:00:49 GM Okay. Take the notes. So Cary is obligatory table note-taker?
00:00:52 Casey Uh, no.
00:00:54 Cate Oh, no, no, no. That's Connor.
00:00:57 Connor I'm focused on—
00:00:58 Casey I don't know why you all cleave to that so strongly about that even last time all hanging out.
00:01:05 GM Which part?
00:01:06 Casey That I need to be describing any time I'm around.
00:01:09 GM Is it, was it just that I wasn't there to defend myself, or was there actually like a positive quality that people want me to be describing for?
00:01:17 Cate Well, I will just say it should never be me.
00:01:21 Connor That's all I'm going to say about that.
00:01:22 GM Connor, the answer is yes.
00:01:24 Connor Is it one or the other? The answer is yes.
00:01:27 Casey Ah, it seems more because people don't want to do it themselves. Okay.
00:01:29 Aaron That, that too.
00:01:31 Casey Certainly plays a role.
00:01:32 Cate It's only partially that I don't want to do it myself, it's also that you do it so well.
00:01:35 Casey Is there a name that I should title these notes? A name for this campaign.
00:01:40 GM Uh, it's the journeys of the LS, sorry, of LS Dianoga. I've never said this out loud. I've only written it down.
00:01:49 Aaron Oh, that's true, we do have a ship name. I've got to write that down on my thing.
00:01:52 Cate I thought we were the, um...
00:01:54 Connor Space trash, Space Trash Rats.
00:01:57 Cate We were the Seat of Your Pants.
00:02:00 Connor SS Seat of Your Pants?
00:02:02 GM The current name of your ship need not be the forever name of your ship, but that is the current name of your ship.
00:02:08 Cate Why it's the current name—
00:02:10 Aaron I kind of like Everybody Back to the Seat of Your Pants.
00:02:16 Connor Do you want to know why I picked that?
00:02:18 Cate I picked it—
00:02:20 Connor Yes.
00:02:21 Cate So previous campaign...
00:02:23 Connor You know already?
00:02:25 Casey No, no, no.
00:02:26 Connor Oh, okay. Um, it is, so I picked it from last campaign when we weren't working in a Star Wars system already, but it is the name of the trash compactor monster.
00:02:36 Casey Right.
00:02:37 Cate Ah, great, yeah.
00:02:38 Connor Okay. Wow, that makes sense.
00:02:41 GM Because you're trash people.
00:02:43 Cate We are trash people.
00:02:45 Casey Did Robin—
00:02:46 Casey Did Robin notify you that they recognized the name?
00:02:48 Connor Yes, we are trash.
00:02:49 Cate We are not employed in that profession.
00:02:51 Connor That doesn't mean that...
00:02:51 Cate But we are trash people.
00:02:53 Connor We haven't noticed.
00:02:55 Casey Yeah, right. Exactly.
00:02:55 Connor We just haven't said anything about it.
00:02:57 Casey Right, that was, yes, okay.
00:02:59 Connor All right.
00:03:02 GM And there...
00:03:06 Aaron We are just a bunch of scruffy-looking nerf herders.
00:03:10 Aaron That's what I should have had as my background: Nerf Herder.
00:03:16 Cary Beautiful. You're doing good.
00:03:25 Connor I may ask for a, like, a change before the next session. Are these interchangeable?
00:03:30 Cary Yeah, they're easy to make.
00:03:33 Connor I like making a pog.
00:03:35 Cate He's okay.
00:03:40 Cate I love Capybaras.
00:03:41 Connor Me too.
00:03:44 Cate He's great.
00:03:45 Connor Nice. I think there are TTRPGs that use—
00:03:48 Cate I just love his glasses on that Capybara.
00:03:51 Connor Gotcha.
00:03:52 Casey A lot of people who are interested in TTRPGs and people who grew up in the 90s are the same demographic, so yeah.
00:03:59 Connor I expect that.
00:04:01 Connor I have, I have a TTRPG that I've never played that uses Jenga.
00:04:05 GM As a mechanic.
00:04:06 GM Dread?
00:04:07 Connor No.
00:04:08 Connor No. But I know Dread does. Uh, mine is a project management—
00:04:12 Cary Oh, right.
00:04:14 Connor RPG. That I bought and told a friend, a work friend about, and we were both like, yeah, we can't play this, clearly.
00:04:24 Aaron I do like that Jenga mechanic.
00:04:27 GM Okay. Mm. Yeah.
00:04:31 Connor Have broccoli?
00:04:32 GM Oh, it's so good.
00:04:34 Connor Your broccoli tastes good?
00:04:39 GM Okay.
00:04:42 GM We open on Dianoga, in port, attached to its usual docking spot in, I might be saying this wrong, Crescentia?
00:05:03 Aaron Crescentia.
00:05:05 GM Crescentia. And its crew, who are familiar with it, walking back aboard after inheriting the ship, which was not what you all expected to happen today, but it is what happened. And it's not just the six of you, but at least two others who are so darn tuckered out they are immediately going to their bunks for a nap. And we'll learn their names later.
00:05:43 GM But, we can close the glass door—
00:05:50 Cate I'm just closing the glass.
00:05:57 GM This is the first time any of you have been on the ship since the passing of your fearless leader, Bertrand last name is failing me.
00:06:15 Cate I don't think you have that choice.
00:06:19 Connor I don't think you have that choice.
00:06:22 GM Okay.
00:06:23 Connor Sorry.
00:06:24 GM That's okay.
00:06:27 GM Captain Gordon. Um, so, you've inherited this ship collectively as a unit. So long as you are the crew, you are part of the co-op that is the ownership of this ship. Wow, for the people, by the people. If you exit the crew, you forfeit right to claim it. So, it's not a share structure, it's just you are part of the co-op until you are not part of the co-op. Um, but, you are returning after like a whirlwind of several days of a funeral, and then holo-probate, and now returning to the ship, its owners instead of sort of its servants, or in addition. So, as you walk back through the station into the ship, how's everybody feeling? We can start here with...
00:07:27 Cary With, with the person who has a name.
00:07:29 Archibald Grey (Cary) Yes, uh, Professor Archibald Grey, or the Reverend Doctor Professor Archibald Grey. My friends call me Archie, and you may call me Professor Archibald Grey.
00:07:44 GM How long has Professor Grey been part of the crew?
00:07:48 Archibald Grey (Cary) Um, I think he's a fairly recent addition. He's been around the block a few times, but he's new to this particular crew.
00:07:55 GM And what's he thinking about coming back to the ship now being a part-owner and without the captain whom he presumably had some relationship with?
00:08:05 Archibald Grey (Cary) It's not the retirement game that he once planned, but it's, it'll do. It's, it's an adventure.
00:08:11 GM Cool.
00:08:13 Cate Um, all right, I'm Hazel Treerton, and, uh...
00:08:19 GM Traderton?
00:08:20 Cate Treerton. Treerton. Yeah, don't miss—
00:08:26 Aaron We've got our eyes on you.
00:08:28 Cate Treerton. Okay. Anyway, uh, and I think I've been with the ship like 18 months at this point.
00:08:39 Cate So, not too long, but long enough. Um, and liked the captain.
00:08:44 GM What?
00:08:45 Cate Oh, yes.
00:08:47 Connor It's never you, Cate.
00:08:49 Cate And appreciate, uh, that the captain left us the ship. That was a very kind gesture.
00:08:58 Casey Sorry, I cannot type fast enough to keep up with people's names. Professor what?
00:09:04 Cary Archibald Grey.
00:09:07 GM Spelled the anatomy way.
00:09:09 Cary Yeah, with, with an E, like one should.
00:09:12 Connor Uh-oh. I feel like, I feel like there were extra words in between Archibald and Grey.
00:09:17 Cary The Reverend Doctor Professor Archibald Grey.
00:09:21 Casey If you had to pick one...
00:09:23 Cary But I'm quite casual, you can remove some of the honorifics.
00:09:27 Connor Some.
00:09:30 Casey RevDoc?
00:09:32 Cary Oh, please, I don't have to be Doctor. Just Professor will do.
00:09:34 Casey Hazel Treerton.
00:09:38 GM Treerton?
00:09:39 Cate Yeah.
00:09:40 Cate That is not how we pronounce it.
00:09:44 Casey Mispronouncing normal English words is a time-honored tradition in D&D campaign.
00:09:52 Casey Okay. And what's Hazel thinking about re-entering the ship?
00:09:57 Hazel Treerton (Cate) Oh, I mean, excited to, like, kind of have a stake in this, and ready to get going, but liked the captain.
00:10:08 GM Oh, yeah. Cool.
00:10:10 GM Poop? All right, let's go.
00:10:15 GM All is an emergency.
00:10:17 Cate Duty calls.
00:10:19 Connor Duty calls.
00:10:24 GM All right. It's just the ideas for me so...
00:10:30 Connor Uh, my name is Fletcher Morrow.
00:10:32 Connor Uh, I think I have been—
00:10:34 GM M-O-R-R-O-W?
00:10:36 Connor Yes.
00:10:37 GM Like, like the morrow.
00:10:39 Connor Like Morrow. Yes.
00:10:41 GM Not to.
00:10:42 Connor Not tomorrow.
00:10:44 Casey Here I come.
00:10:45 Connor Correct. And not like Spanish crown. Of the head.
00:10:48 GM Uh-huh.
00:10:49 Connor Anyways, parentheses, Moro Bay, parentheses, place that I grew up.
00:10:59 Fletcher Morrow (Connor) Uh, he's probably been with the ship now for a couple of years-ish or so, and has really taken a liking to it over that timeframe and really taken a liking to this crew. So I think, you know, he is suitably depressed over the recent passing of Captain Gordon, but the opportunity to be tied even that much more strongly to the ship itself via this inheritance is something that I think makes him feel more secure in the face of that, uh, you know, sadness and upheaval of the passing of the Captain.
00:11:40 Fletcher Morrow (Connor) So, you know, a little, little differences of emotions going in different directions there.
00:11:44 GM Cool.
00:11:46 GM And...
00:12:00 Cate Oh, pleasure to meet you too, Doc.
00:12:05 Cate Yeah, uh-huh.
00:12:08 GM What does the crew call your character?
00:12:12 Cary From the... region, or...?
00:12:16 Cary Oh, yes. I do believe I knew someone from there once upon a time.
00:12:19 Aaron Who is your... Who's your Han Solo translator?
00:12:23 GM Yeah. Does everyone understand you or is it just one person?
00:12:27 Cate That's a good question.
00:12:29 Cary I was trying to think of some good names. I don't have a name yet.
00:12:34 Cary I was chatting with ChatGPT about how to navigate my character's narrative concept with, like, the plus-four Wisdom and minus-one Intellect.
00:12:43 Cate Mm-hmm.
00:12:44 Cary And it was saying it's sort of like that, like... He's just been in a brain in a jar for a long time, so, like, the knowledge used to be there, but, like, it doesn't quite process the way that it once did.
00:12:56 GM Did he used to have a body? Or does he talk about that with people?
00:12:59 Cary It's simply not appropriate to ask what someone used to be.
00:13:05 Aaron How very dare you!
00:13:08 GM So every person on the ship has had that conversation.
00:13:11 Cary Yes, yeah.
00:13:13 Casey I feel like there's a very dead-naming parallel happening here, but I don't know what to call it.
00:13:21 Aaron Shed name?
00:13:23 Casey Shed. The body as a brain.
00:13:27 Cary Yeah, I don't know.
00:13:28 Aaron Name is still TBD?
00:13:30 Cary TBD on him, um...
00:13:32 Casey Have heard overly corporeal.
00:13:34 Cate Mm-hmm.
00:13:36 Cary The frequencies don't register in your language.
00:13:44 Casey Um, yeah. Uh, my character is uh the Electronic Repairman Navigator and Engineer, or E.R.N.E., Ernie.
00:13:55 Casey And Ernie has been with the ship since its manufacturing date.
00:14:00 Casey Um, back in the day they had a buy-one-get-one sale that uh if you bought the the model of ship that the Dianoga is, you get an E.R.N.E. uh pilot bot with.
00:14:11 Casey And so he was coupled with the ship, and uh Ernie...
00:14:15 Casey Ernie is under no... He knows that the ship has always been his because he is the pilot. It does not go anywhere without him.
00:14:27 Casey Uh, this just now proves to all of the flesh bags around legally that he owns the ship.
00:14:34 Casey So, um, now it just sort of, it backs it up for everybody else. But in Ernie's mind, nothing has changed.
00:14:40 Casey He will miss the captain as you as someone will miss a spilled glass of milk.
00:14:47 Casey In that it is, um, unfortunate, but, uh... Flesh bags tend to die.
00:14:56 Casey So, people come and go, but things...
00:14:57 GM Things...
00:14:58 Casey ...things are forever. Things are forever.
00:15:01 GM The shared ownership is but a blip in Ernie's journey.
00:15:04 Casey Uh, Ernie's always owned the ship. This is nothing new to him. He's just like, "Oh, well, now everybody else acknowledges that." And that's great.
00:15:13 Casey So, less, less conversations on my end.
00:15:16 GM Oh, um...
00:15:18 Cate ...somewhat reddish, fluffy flying squirrel.
00:15:22 Cate And...
00:15:24 Aaron I hope that's, that's not like humanoid flying squirrel, it's just flying squirrel.
00:15:27 Cate No, humanoid.
00:15:29 Cate Humanoid, uh, like a... I forget what size I am, um...
00:15:32 Aaron Like a three-and-a-half-foot tall.
00:15:33 Cate Small, but not tiny, or anything.
00:15:35 GM Okay, so a rocket raccoon size. Like an Ewok size, yeah.
00:15:38 Cate Yeah, yeah, yeah.
00:15:40 Cate Um...
00:15:41 Cate And, am typically... Like, I work very hard to stay calm, but there's a... and it usually happens, but...
00:15:51 GM Has the crew seen you lose it?
00:15:54 Cate Maybe not yet.
00:16:00 Cate Usually try and do that in private.
00:16:03 GM Have they heard you?
00:16:04 Cate Maybe. Just thinly veiled. Just cracked the door once when somebody knocked and was like, "Everything okay?" and like, "Yeah!" and like, "Yeah!" just stuff everywhere in there.
00:16:22 Cate Yeah.
00:16:23 GM What's your physical description?
00:16:24 Elayne (Elayne) Generally?
00:16:26 Elayne (Elayne) Ethereal, ethereal.
00:16:28 GM And making that noise.
00:16:31 GM I'm not going to put duck sounds as as a physical description.
00:16:35 Elayne (Elayne) I mean, that is my... It's very much a characteristic trait, but I need slightly more...
00:16:39 Elayne (Elayne) Ethereal, ethereal humanoid, I suppose. Like a Renaissance painting that whenever you open your mouth, you sound like Donald Duck.
00:16:47 GM When you say ethereal, do you literally mean you are partially incorporeal, or...?
00:16:51 Elayne (Elayne) Yes.
00:16:52 GM That's a thing?
00:16:54 Elayne (Elayne) She's spacing, Joel.
00:16:56 GM Yeah.
00:16:57 GM Okay.
00:16:58 GM We'll explore together what that space angel is.
00:17:03 Elayne (Elayne) I can exist in the vacuum of space. Yeah, like angel fairy ish.
00:17:10 GM We'll figure that out. I think I'm close to the seraphim category of of deacons of angels.
00:17:18 Unknown Yes.
00:17:19 Cary Yes, it's all yours.
00:17:22 Cary You want yours, here.
00:17:24 Unknown Oh, you want your food?
00:17:27 GM Before my extraction, uh, do you...
00:17:30 Cary have non-flushable wipes?
00:17:31 GM Uh, just the trash.
00:17:32 Cary Trash is fine.
00:17:34 GM Yes, in here in the kitchen.
00:17:37 Cary There's one under the bathroom sink.
00:17:39 GM Under the cabinet.
00:17:41 Cary Thank you.
00:17:42 GM Yeah.
00:17:43 Cary Ethereal, huh?
00:17:45 Cate Uh, can we call you Bogo?
00:17:47 Cate Is that like maybe that's our behind the behind-the-scenes...
00:17:51 GM Yeah.
00:17:52 Cate What do you call him behind his back?
00:17:53 Casey I think Ernie, Ernie's like, "Yeah, add fuel to the fire. The robots will rise."
00:17:59 Casey It's fine.
00:18:04 GM And we've come around to...
00:18:06 Aaron ...Nul Konn.
00:18:07 GM Nul Konn?
00:18:08 Aaron Nul, N-U-L.
00:18:10 GM N-U-L space C-O-N?
00:18:12 Aaron K-O-N-N.
00:18:13 GM Oh, wow. With a space.
00:18:14 Aaron Those just don't go together for me.
00:18:19 Aaron I can't back up why.
00:18:21 GM Is it hyphened, or...?
00:18:23 Aaron No, that is two names. First name Nul, second, what, surname Konn, familial name.
00:18:30 GM You must have run into so many databases that just don't like your...
00:18:33 Aaron Yeah. Yes, hundred percent. Um...
00:18:39 Aaron I am Ardinian, which is somewhat simian in nature with six limbs. And keeping with that, for now.
00:18:50 Aaron Um...
00:18:51 Aaron My home world was originally found for resource extraction. It's a very rich, lush jungle world. Um, we were sapient prior to introduction to the galactic scene, but, uh, were not spacefaring, and were very quickly escalated into that space. Um, a lot of us stopped being...
00:19:19 Aaron A lot of us stopped working in the spaces in which we were originally working in and adopted the name Nul, and it usually is representative of those engaging in corrupt or, uh, anti-fascist mechanisms. It is a, "You're fighting against the invading forces that are destroying the jungle world." Basically a forgone-ness of your name in favor of a Nul placeholder.
00:19:46 Aaron It is effectively Nul.
00:19:48 GM Okay. But only one N. One L.
00:19:51 Aaron Only one L.
00:19:52 GM Okay.
00:19:53 Aaron Not the most intelligent of species.
00:19:56 Casey I just, yeah. Null with two Ls or Nil with one L, I have a hard time.
00:20:04 GM So, I'm sorry, I missed the entire typography part of this. How do I put this into this document?
00:20:08 Aaron N-U-L.
00:20:09 GM N-U-L.
00:20:10 Aaron K-O-N-N.
00:20:11 GM With a space in between.
00:20:12 Aaron Like Immanuel Kant.
00:20:15 GM Um...
00:20:16 GM And how is Nul feeling about the current situation? How long has he been on, uh, part of the crew?
00:20:24 Aaron I'm assuming that I've been with the crew for as long as the ship has had me aboard. It is a, "I've been adopted and am not leaving until I am kicked out" kind of thing.
00:20:37 GM And how long has that been?
00:20:38 Aaron I don't know. How long has the ship existed?
00:20:40 GM Decades.
00:20:42 Aaron Okay.
00:20:43 GM None of the crew... Well, unless you strongly feel it, my assumption is none of the crew are original.
00:20:49 Aaron Okay, that's fine.
00:20:50 GM But...
00:20:51 Aaron God forbid?
00:20:52 GM Well, except for...
00:20:54 Cate I see you all come and go.
00:20:56 Aaron I, I am the constant.
00:20:59 Aaron Yeah. I'll go with eight years.
00:21:02 GM Okay.
00:21:03 Aaron I have no idea the frame of reference for the other people on the ship. I'll go with eight years, um...
00:21:10 Aaron Currently feeling miserable. I forgot to wear my shoes into the thing, and the metal grated plates on my feet, not a great feeling.
00:21:18 Cate Oh, not miserable because your captain of eight years has died. Miserable because you forgot your shoes.
00:21:23 Aaron Yes, hundred percent. I mean, it doesn't help that the captain died, but...
00:21:28 Aaron Also, we now have a ship, and it is mutually shared amongst us. Great, great feeling to have ownership over your own space.
00:21:37 Aaron But also, don't like the metal. It's, it's rough.
00:21:42 GM All right.
00:21:44 GM So...
00:21:45 Aaron I called you part of the crew without thinking about how part of my body, body, is literally...
00:21:50 Cate Is literally part of the...
00:21:51 Aaron Yeah.
00:21:52 Casey Your body?
00:21:53 Aaron Yeah, body.
00:21:55 Casey Oh, parts of the heating, very, yeah.
00:21:59 GM Uh...
00:22:00 GM So...
00:22:01 GM Flashback to just...
00:22:03 Cate Do you need to go potty?
00:22:05 Unknown Yes.
00:22:07 GM Go to the potty.
00:22:09 Unknown Let's go.
00:22:10 Cate She does a lot of immediate repeating nowadays.
00:22:11 Unknown Yeah, yeah.
00:22:13 Cate Learning new words.
00:22:14 Unknown I'll be listening to an audiobook and he'll repeat something. Like he said bank and money the other day and I was just like...
00:22:19 Cate Was listening to a financial book.
00:22:21 Unknown Yeah, just like, what?
00:22:22 GM Uh, so flashback to just a couple of hours ago.
00:22:25 GM When...
00:22:28 GM ...you are all in this just unfamiliar space with, uh, the, uh, with a holo projection of the captain himself just reciting, like, clearly so tired after just long days of work, but knew he needed to get this done at some point.
00:22:50 Captain Gordon (Hologram) (GM) "To my dearest cousin Damian, the family tomb, my morph Ralfie, those mineral rights to one square foot of Gorshon..."
00:23:08 GM And, uh, as he finishes that sentence, uh, the holo projection pauses, and you see a late middle-aged man rise from a couch in the courtroom—I wrote that for some reason—and retrieve a parcel containing a hefty ancient book. Um, and you presume this is the captain's cousin Damian, whom you know nothing about. Um, but as he returns to his seat, you see the telltale sheen of a morph in his mourning shawl that's slung over his shoulder, so you can now assume that the morph you did not know existed had been with Damian for quite some time.
00:23:51 GM Uh, and...
00:23:52 Aaron And we don't get it.
00:23:54 GM No.
00:23:55 Aaron Damian gets the ship.
00:23:57 GM Well, you...
00:23:58 GM You don't know that yet.
00:24:00 GM But then...
00:24:01 Cate Oh, yeah.
00:24:02 GM The projection continues.
00:24:03 Cate To the crew, Dianoga.
00:24:05 GM All equipment contained within Dianoga, the ship itself, and all business contracts relating to the ship.
00:24:13 GM That's a surprise. You were expecting, well, maybe some stuff off the ship, but the whole thing and the whole business, that was unexpected.
00:24:25 GM And as this scene continues, you learn not only of who these contracts are with, several of them with the Ministry, but also the length of them, which are decades and decades into the future. That you have, as long as you maintain your end of the bargain, a steady income for at least about half your work. And so you could kind of coast for a while.
00:24:50 GM But it ends with...
00:24:53 Gordon (GM) And all my sundry notes to the crew as well.
00:24:58 GM And a clerk of the court rolls out just like three filing cabinets side by side. This big, burly, broad-shouldered person who's just like there about moving things around the court system, and they put up these three filing cabinets.
00:25:21 Court Clerk (GM) I guess these are yours. Very well, I'll get the hand jack. Don't worry about it.
00:25:29 GM And walks out of the room.
00:25:36 GM So, in that as you start to look through it, you see a pattern of lots of notes about Treasure Planet, which you're all familiar with. You know that there is documentation of mixed questionability of a crew having gone there about 50 years ago and the entire treasure being lost. So you're skeptical of the realities of this story, but you know that rumors have persisted. So like, there's probably something to this, but the something is maybe questionable.
00:26:17 GM But that part is not necessarily surprising. But what you see more is a belief that Treasure Planet still exists, which the story is that Treasure Planet exploded, all of its treasure lost, and the crew who went exploring returned penniless—or not penniless, but without any treasure. But there's a belief that it is still out there, if only you know how to look.
00:26:49 GM The other thing is that you see references to the Solnek Empire, which you've never heard of, but just like reams and reams of paper about notes on the Solnek Empire, very like sketched, not highly detailed, but lots of thought.
00:27:11 Connor Is that like S-O-L-E-N-I-K or like an S-O-U-L
00:27:14 GM S-O-L-N-E-K.
00:27:16 Connor S-O-L-N-E-K.
00:27:18 GM But the interesting thing here is that there seems to be talk of the ability to travel between galaxies, not just within the galaxy, which is the current scope of interstellar travel as you know it, is just within your current galaxy.
00:27:39 GM And the connection between those is that perhaps Treasure Planet's treasure was not lost, but was just misplaced to another galaxy. And if only you could find this additional travel technology, you might be able to find the difference.
00:27:57 GM Cut to the present, where you are on the ship sort of wondering what's next. And I'll say Ernie, you get a ping into your communication network of a type you've never heard. Give me an Insight check.
00:28:21 Casey Oh boy. Insight is not bad, but it's not good. Thank you.
00:28:34 Cate Did we decide that I'm the coordinator or the—we have a lot of operators, right?
00:28:39 Casey I don't think we're going to worry about it right now.
00:28:41 Cate We'll tackle ships later.
00:28:44 Casey Yeah, we already spent four and a half hours on characters, I think we gave up on the ship for right now.
00:28:52 Casey Ooh, an 11. Wisdom is one of my dump stats.
00:28:59 GM Well, you don't really know what this is, but it comes from a source you've never heard before, but the jingle of the notification sounds formal. It's not, it's not like a friend's ping.
00:29:24 GM So you can accept or decline the comms.
00:29:27 E.R.N.E. (Casey) I accept.
00:29:28 GM All right, you accept and you get a dictated message. Okay, so it's not a live comms, it's like a telegram. And this is from the Ministry. And it details a request that despite the formality of the jingle seems a little sketchy. Like it's not, it's not like on letterhead, as it were. This is coming from a Ministry source, but it's not official Ministry comms.
00:30:04 Casey Under the table, as it were.
00:30:06 GM Yes.
00:30:07 GM Detailing that a transport ship just wrecked in Dragon's Nest. And they're asking for a crew with some discretion to help salvage.
00:30:23 Cate With discretion is never good.
00:30:28 Casey And this was on an unofficial channel using official means.
00:30:31 GM Yeah. Or like from an official phone essentially. Like origin of the call, but like not formally structured.
00:30:42 Casey Okay. Yeah. I'm going to transmit over sort of the ship's loudspeaker and say
00:30:59 E.R.N.E. (Casey) Attention, meat bags. We have been hailed by an unofficial source. We have been tasked with a scrapping mission. Please convene in the cockpit in order to further discuss this mission.
00:31:25 Casey So I'm just calling everybody here.
00:31:28 Cate I'm calling everyone here because I don't want to get up.
00:31:34 Hazel Treerton (Cate) We all come in and it's like, Ernie, we've talked about using that term before, come on.
00:31:42 E.R.N.E. (Casey) I do not understand which term you refer to.
00:31:44 Hazel Treerton (Cate) Yes, you do.
00:31:47 E.R.N.E. (Casey) Unofficial?
00:31:49 Fletcher Morrow (Connor) Scrapping? Yes, definitely unofficial, that one. Uh-huh, okay.
00:31:54 Hazel Treerton (Cate) In any case.
00:31:58 E.R.N.E. (Casey) We have been hailed by a ministerial force using an undocumented channel in order to brief us on a mission regarding a transport ship that was wrecked in Dragon's Nest.
00:32:15 Fletcher Morrow (Connor) Oh, did they cryptographically sign the memo?
00:32:18 E.R.N.E. (Casey) They did not.
00:32:20 GM Anyone else could roll an Insight check if they would like.
00:32:24 Aaron I could.
00:32:26 Cate I think that is also not my strong suit. I got an 8.
00:32:30 Cate I got an 8.
00:32:33 Connor I rolled, I rolled, what is it? I got a 9.
00:32:39 Cary The Professor gets a nat 1. Aren't you better at Wisdom?
00:32:42 Cate What is, what is that, plus 4?
00:32:44 Aaron Yeah, I double your proficiency.
00:32:47 Cate Or just, wait, it's Insight, so you can add, so it's plus 4. Plus 4, the base, the base modifier plus twice proficiency.
00:32:58 Aaron 16.
00:32:59 GM A 16 from Nul.
00:33:03 GM So you understand that based on the documentation that you read from the probate, you are assuming that this was sort of auto-forwarded from the Captain's comms into Ernie. He's like the fallback call forwarding source.
00:33:28 Cate Okay, that's what, I don't understand what you are telling me.
00:33:35 GM So along with the physicality of the ship, you've also inherited the business of the ship. This was one of the Captain's business contacts, who is within the Ministry, who probably shouldn't be using their formal—the Captain knew a guy.
00:33:51 Connor Is this a kind of message that we would typically get? Like is this out of the ordinary?
00:33:58 GM We wouldn't get it, but the Captain would.
00:34:00 GM The job is ordinary, you had never been privy to these comms or known that they came from the Ministry directly.
00:34:11 Connor Oh, I do have a plus 7 Insight, but I did roll a nat 1. You were just like, oh, now what?
00:34:22 Cary This could come from anywhere.
00:34:24 Fletcher Morrow (Connor) In this year of our Lord, we've solved this problem. Why does nobody even bother to look at my, my record and find my public key to encrypt their messages?
00:34:33 GM Yeah, you're just, you're distracted by the method of communication, not the content. It could have signed it.
00:34:41 Cate I tried to set it back myself.
00:34:45 GM But yes, so you would be laughing at them, at their bureaucracy.
00:34:50 Cate Oh, you did that.
00:34:58 Cary Where did this ship wreck again? Sorry, I, I...
00:35:00 GM Dragon's Nest.
00:35:01 Cary Okay, that's what I thought, okay. That really sounds...
00:35:07 GM Anyone could roll History on Dragon's Nest if they would like.
00:35:10 Cary Oh, you know what, let's, let's do that.
00:35:13 GM Let's see.
00:35:15 Cary History, I...
00:35:19 Cate I'll roll my flat 0.
00:35:21 Casey Oh my gosh, 11 again. That's a 5.
00:35:24 Cate A 16.
00:35:26 Aaron 9.
00:35:26 Casey Ernie's right down the middle, 11s all the way down.
00:35:31 Connor Okay, I think it's also important...
00:35:32 Cary The average is the only rational thing to roll.
00:35:34 Connor Yeah, I think it's also important to note that Ernie's like adorable. This is what he looks like canonically. He's just like, he's just a little furring guy.
00:35:42 Casey Adorable.
00:35:43 Connor He's, he's cute and just really bothered.
00:35:51 GM So Hazel, you've heard of Dragon's Nest. It's a like, it's an uninhabited formation, it's like a meteor cloud.
00:36:01 Connor Kind of.
00:36:02 Cate Okay.
00:36:03 Connor So, it's pretty treacherous to fly into,
00:36:04 Cate Mm-hmm.
00:36:05 Connor uh, which is why you're not surprised that a freighter wrecked in it.
00:36:08 Cate Mm-hmm.
00:36:09 Connor Um, it's kind of like, well, you should have looked at the charts and avoided it.
00:36:12 Cate Should have gone around. Okay.
00:36:16 Connor But, like, it's not like you're going to a planet with a bunch of people and whatever. It should be like just a bunch of rocks, maybe there's a mining operation.
00:36:24 Cate Uh-huh.
00:36:25 Connor sort of thing.
00:36:26 Cate Okay.
00:36:28 Casey Yeah.
00:36:29 Casey This was the Ministry of what?
00:36:31 GM The Ministry.
00:36:32 Casey Okay, all right. All right.
00:36:34 Cary The government.
00:36:36 Aaron It doesn't really matter, does it?
00:36:38 Casey Have you met Steve the Ministry?
00:36:39 GM Authority.
00:36:40 Casey Do we have to specify?
00:36:41 GM I just, I just wasn't sure if there was specification that I missed or if there was not.
00:36:44 Casey No. Great.
00:36:45 GM Capital T, capital M. The Ministry.
00:36:48 Cate Did this message say anything about payment terms? Like, what are we, what are we getting out of this?
00:36:54 Casey Did you not bother to ask about the payment terms?
00:36:56 Cate It was a recorded transmission. I cannot ask a recorded voice. You may. You may try, if you would like.
00:37:06 Connor But I cannot.
00:37:08 GM Uh,
00:37:09 Connor is explaining
00:37:10 GM that they, she?
00:37:15 Cate They.
00:37:16 Connor They. Okay. Uh, that, um, they intuited that, like, maybe they read a folder of docs that none of you, the rest of you have read yet, that there is this person with like some high-falutin name, uh, where they're like, "Oh, this is the person, like there's a long-standing contract, sort of a retainer for, like,
00:37:43 Cate Oh, okay.
00:37:44 Connor twenty percent time, just like, I'm gonna call you for stuff. And like we're good, I'll send you monthly payments, you'll respond when called."
00:37:51 Cate Got it.
00:37:52 Connor Great.
00:37:53 GM And that's one of the contracts you've inherited.
00:37:55 E.R.N.E. (Casey) Uh, as interim captain, I believe that we should take this mission.
00:37:59 Cate Yeah, we'll talk about that later, but sure, in agreement, we will take the mission.
00:38:10 Cary I uh,
00:38:13 Cary I uh nudge the, uh, the, so, I think I've described this probably a lot, but my fishbowl with my brain in it sits on top of a round, antique pedestal side table, um, that has precariously attached to it a steampunk-looking, um, uh, joystick.
00:38:36 Casey Joystick.
00:38:37 Cary Joystick. And the whole thing kind of sits on top of a little hoverboard.
00:38:41 Cate Mm-hmm.
00:38:42 Cary I refer to the whole contraption as my hover-round.
00:38:45 Cate Mm-hmm.
00:38:46 Cary Um, and I, uh, telekinetically with a little bit of lightning, move the, um, joystick in order to move.
00:38:53 Cary Um, and I, uh, I just approach you by zzz on my little hover-round and then tilt my brain forward and then backward, kind of looking up and down while my googly eyes stay completely in the same place.
00:39:05 Casey And then back up.
00:39:09 The Reverend Doctor Professor Archibald Grey (Cary) Yes.
00:39:11 Casey Ernie's like,
00:39:13 E.R.N.E. (Casey) I am not intimidated.
00:39:15 Cary You are a lump of flesh floating in a jar.
00:39:19 Casey Um, can I get pronouns for everybody else while we're at it?
00:39:23 Casey Uh, I think Ernie's are he/him, however he gets "it" so often that it's he/it.
00:39:30 GM Well, all
00:39:31 Cate What does Ernie prefer?
00:39:32 Casey Ernie prefers he/him.
00:39:34 Cate Okay. All right.
00:39:35 Casey But, but takes "it".
00:39:37 GM Okay. I'll I'll record that.
00:39:38 Cate It's a droid.
00:39:39 Casey Well, he does.
00:39:40 GM Fine.
00:39:41 Connor Yeah, it's a droid. It doesn't have feelings.
00:39:43 Casey Aha.
00:39:45 Aaron Uh, he/they.
00:39:49 GM Okay.
00:39:50 GM You already specified he/him.
00:39:52 Aaron Yes, how dare you consider that this brain in a jar might not fully be sexed.
00:39:58 GM We don't want to think about that.
00:40:01 Casey What you do in your own time is your business.
00:40:05 Connor What is gender but a lump of Professor Grey matter?
00:40:09 Cate Uh, oh, I get it. Okay.
00:40:16 GM That is the sound you made, right?
00:40:18 Connor My species is hermaphroditic, however female is the dominant gender, so they/she.
00:40:27 GM They/she?
00:40:28 Cate They do, yes.
00:40:31 Connor One thing that I can empathize with.
00:40:36 GM No, no, no. That's not for babies, that's not for you.
00:40:41 Connor Sorry.
00:40:44 GM They.
00:40:45 GM So, uh, one thing, we'll take a teachable moment about the system. In order to travel long distances, the ship must, uh, the ship's crew must complete 10 astrogation equations.
00:41:02 Cate Oh, sorry, what?
00:41:04 Connor Obviously.
00:41:05 Cate Yeah, sorry.
00:41:06 Connor Last time I did enjoy a little bit of astrogation.
00:41:09 GM Navigation.
00:41:10 Cate Astrogation.
00:41:12 Connor I love to astrogate.
00:41:13 GM We might
00:41:14 Cate astrogate.
00:41:15 GM Astro, yes.
00:41:16 Connor I mean, that too.
00:41:18 Cate Uh-uh, no, no, no, we are not climbing like that.
00:41:21 Connor Ethergation doesn't sound better.
00:41:23 Aaron Gastrointestinal.
00:41:26 Casey Gastronation.
00:41:27 GM In any case, you need to complete
00:41:29 Aaron Mastication.
00:41:30 GM 10 equations. Okay. If you are under duress, this is something that you have to figure out in the course of combat, like rounds of combat.
00:41:42 GM Um, and in which case you roll, you can use your action to roll and then, uh,
00:41:48 GM based on the roll, you complete a number of calculations. Okay. So, usually, I'm looking at you because usually the engineer is good at astrogation. It is an intelligent skill.
00:42:01 Connor It's astrogated me at least twice.
00:42:04 Casey And it's good I'm not astrogating.
00:42:06 Casey Would that be under piloting or technology?
00:42:09 Connor Is it not listed in the sheet?
00:42:11 Casey I'm not seeing it on the sheet.
00:42:12 GM Uh, it might be part of a deployment.
00:42:15 Casey Oh, boy. Okay.
00:42:17 Connor Astrogation is minus one.
00:42:18 GM So, so it's, it's the ship's stats then, I think is what we,
00:42:24 Casey Ready?
00:42:25 Cary I, I think that we must astrogate.
00:42:29 GM We'll, so we're not doing it now, because you're not in combat. But, when in combat, you will need to do this.
00:42:36 GM Um, and you need to complete 10, if you roll under a 10, you complete no equations. 10 to 15, one. 16 to 22,
00:42:45 GM etcetera, to three, four, five, on a 30.
00:42:50 Casey Uh, or higher.
00:42:51 Cary What happens if we roll between a 16 and a 22?
00:42:54 GM Between a 16 and 20, you complete two equations.
00:43:02 GM Anyway, uh, but the other thing is, you may not under duress, take your time, take 10 minutes and figure out the 10 equations.
00:43:10 Casey Nice.
00:43:11 Cate Okay.
00:43:12 GM Um, so presumably that's what someone does.
00:43:14 Casey Not eyes on the cat.
00:43:16 GM Yeah, that might be, um.
00:43:17 Cate You don't want someone with a minus one intelligence solving equations.
00:43:20 Casey What's your intelligence?
00:43:21 Cary My intelligence is plus four.
00:43:23 Cate That's great. You should be doing this.
00:43:25 Casey Yeah.
00:43:26 GM Yes.
00:43:27 GM Uh, so it's an automatic success if you take 10 minutes to do it.
00:43:29 Cary Oh, I just take I take my time.
00:43:31 GM Yeah.
00:43:32 Cary Cuz you can look up the reference books, whatever.
00:43:36 GM What does it look like?
00:43:38 Cary We can put our minds together. I am a professor.
00:43:40 GM When Ernie is calculating.
00:43:42 Cary Er- I think Ernie is like Ernie turns to the rest of the crew and says,
00:43:48 The Reverend Doctor Professor Archibald Grey (Cary) Please reconvene in the mess hall.
00:43:52 The Reverend Doctor Professor Archibald Grey (Cary) Uh, I must, uh, I require this time in order to complete my, uh, astrogation-al, uh, checks and balances.
00:44:04 The Reverend Doctor Professor Archibald Grey (Cary) Uh, please please exit.
00:44:05 Casey Don't need to tell me twice.
00:44:08 Connor Climb climb out and around.
00:44:10 Hazel Treerton (Cate) Oh, Ernie, you astrogate? I thought that was just for the meat bags.
00:44:13 Casey Ha, ha, ha, ha, ha.
00:44:16 GM When Ernie laughs, is it different every time, or is he just like hitting a button?
00:44:21 Cate It's a laugh track.
00:44:22 Casey He's got a little button on his chest that's just like chick-chick.
00:44:26 Cary No, it comes over the ship's, yeah.
00:44:29 Casey It's everywhere at once.
00:44:30 Connor It's so threatening.
00:44:32 Cate It's a sitcom.
00:44:33 Casey It's a sitcom filmed in front of a live studio audience.
00:44:37 Cary Absolutely.
00:44:38 Casey The level of passive aggression that you can get with that type of thing.
00:44:40 Connor So high.
00:44:43 Cary Absolutely, it's canned audience.
00:44:48 Cary Um, and so, like as soon as everyone leaves, Ernie
00:44:50 Connor closes the door.
00:44:53 Casey That's a lot longer than I expected.
00:44:55 Cary Um, turns around, like swings back around, kicks his feet up on the dash, and just starts like, like cracks open a reference book.
00:45:03 Cate Mm-hmm.
00:45:04 Cary And just takes his time.
00:45:06 Cary Like, he, he doesn't need the space for the calculations. He needs the space for his own, uh, ego.
00:45:12 Cate Yeah, he knows it takes 10, he knows it takes 10 minutes, but he's gonna take 15.
00:45:17 Cary Exactly. Nobody needs to know how the sausage gets made.
00:45:21 Connor No.
00:45:22 Casey Do you also have, you know, in a sitcom on a sound stage, they have the applause sign?
00:45:27 Cate Yeah, yeah.
00:45:28 Casey Have you just installed that across the ship?
00:45:32 Cary It, it will show, like, there are various screens throughout the ship that show up on and flash.
00:45:38 Cary Like, "I have plotted a star destination. Applause."
00:45:44 GM So, speaking of which, you
00:45:50 GM go into the ether.
00:45:51 Cary Ooh.
00:45:52 GM Uh, and you're cruising along. It, you've got hours,
00:45:56 GM close to a day.
00:45:59 GM Is there anything that anyone wants to do on downtime, or just, like, what are your normal chores, habits, and hobbies on the ship?
00:46:09 Cate So, we, we have these filing cabinets.
00:46:11 GM Mm-hmm.
00:46:12 Cate Can we start reading what's in them?
00:46:14 GM Yeah, roll me investigation.
00:46:25 Aaron Do you think I can read through the filing cabinet?
00:46:27 Connor Okay.
00:46:28 Connor Are we gonna sit calm and watch Rachel
00:46:31 GM Foresight, foresight does not give you, um, special sight beyond blind sight.
00:46:38 GM to 30 feet.
00:46:39 GM There you go.
00:46:40 Aaron Good try.
00:46:42 Cate I just don't know, I'm like,
00:46:44 Aaron I, I read up on it.
00:46:45 Cary Because you brought it up.
00:46:47 Cate Just partially like, I also can't really open the filing cabinet.
00:46:51 Connor Mama sit.
00:46:52 Cate I am telekinetic. Oh, yeah, I forgot I have grippy grabbers.
00:46:57 Cary They're like, "I have a little stash. There's like a little thing I can store some stuff in."
00:47:02 GM What is your level of telekinesis?
00:47:04 Cary Um,
00:47:05 Cary uh, that was weeks ago that I figured that part out, I don't know.
00:47:10 GM I think at a minimum
00:47:13 Cary Like, standard.
00:47:14 GM At least, yeah. He can use other things as arms and hands
00:47:17 GM the way.
00:47:18 Cate But still, for someone who's going to be so insulting to people with bodies,
00:47:23 Cate you might want to think about how dependent you are on some of us.
00:47:25 Cary I haven't, I haven't been
00:47:29 Casey I say we confiscate.
00:47:31 Cate Yeah.
00:47:35 Cary If Archibald were here, he'd say something about glass houses.
00:47:40 Cate Um, I got an 18, anyway.
00:47:43 GM Okay. 18. Um,
00:47:45 GM I'm gonna write to you.
00:47:49 Cate Alright.
00:47:50 GM You find out great stuff.
00:47:53 Cate Yeah. Can we, can we maybe have, um, also found out in his notes that he intended for this, the passing on the ship is a democratic, uh,
00:47:58 Cate governance structure?
00:48:04 Cate We vote on stuff.
00:48:06 Aaron And explicitly Ernie is not the captain.
00:48:12 GM Yeah, you certainly, like, you find—
00:48:14 Cate You get a vote.
00:48:16 Cate I have both insight and persuasion. So—
00:48:19 Cate you can persuade us one way or another how we vote.
00:48:22 Cate And intimidation.
00:48:24 Cate Yeah.
00:48:25 Casey I have none of those things.
00:48:28 Cate Go figure.
00:48:31 GM All right. Any other downtime activities, hobbies?
00:48:34 Aaron Uh, I feel like Nul is con— Who here has seen Project Tell Mary? The movie.
00:48:39 Connor Yes.
00:48:39 Cary I've read it, not seen it yet.
00:48:40 Aaron Oh, yeah, then good enough. Uh, I feel like Nul is constantly tying ropes through the ship in order to, like, swing through them instead of having to walk through the ship.
00:48:50 Aaron And it is a constant battle between the two of us for ship cleanliness and order versus adaptability and accessibility for Nul. So, I'm probably tying a bunch of ropes to things.
00:49:05 Cate I'll be pretty neutral about it. I like climbing on stuff.
00:49:10 Aaron Most of this, most of this is not in people's way. It's like from corner to corner. Like, it is purely a, "I like to climb and don't want to be on the ground."
00:49:20 Connor I, my, I, I'm a consular with way of telekinetics as my, like, type.
00:49:25 GM Okay.
00:49:26 Connor So, like, normal sort of, I can telekinetically manipulate larger, smaller objects, and then there's interesting things if it starts to get bigger or additionally—
00:49:35 Connor So, I can kind of interact with the world
00:49:37 Cary particularly, like, at-will part here is
00:49:39 Cary 16.
00:49:40 Cary Yeah, I'm—
00:49:40 Connor four
00:49:41 Cary I have fate exploits.
00:49:42 Cary I read what you are talking about at one point.
00:49:43 Cary Once per, I, rest
00:49:45 Connor What are you talking about?
00:49:46 Cary I can
00:49:47 Cary pre-roll a die and substitute it for someone else at some point.
00:49:50 Connor Cool.
00:49:50 Cary That's a good one.
00:49:51 Cate Yeah.
00:49:53 GM What are the time features, as opposed to, like, the actual regular downtime?
00:49:56 Cary It is once per rest, not once per long rest.
00:49:59 Cate No, all, both.
00:50:00 Connor I know force push pull is an at-will power.
00:50:01 Cary You're like,
00:50:02 Cary no, no, no, no.
00:50:05 Cary It says short or long rest.
00:50:08 Cary Oh, okay.
00:50:09 Cate That's fine.
00:50:10 Connor And a 16 is a good one.
00:50:12 Connor Mm-hmm.
00:50:13 Cate It could also be good for a low roll too if we need someone to—
00:50:17 GM What's that called? A portent roll.
00:50:19 Cary Yes.
00:50:19 Cate Yeah.
00:50:20 GM Oh, it's a porten roll.
00:50:20 Cary That's a, that's a, that's fine.
00:50:21 Cary I can't substitute an enemy's. It's only friends and allies.
00:50:25 GM And not—
00:50:26 Cary And I need, it needs to substitute
00:50:28 Cary before they roll. You can't roll a thing and then fail and then I substitute it.
00:50:32 Cary It's a, you need a 16 to pass and I've just rolled a 16,
00:50:36 Cary that's the one that I'm substituting.
00:50:38 Cate Okay.
00:50:38 Cary Okay.
00:50:39 Cary So, I'm probably doing some like communion.
00:50:41 Connor Made by you or a creature within five feet of you. Wait.
00:50:44 Connor No, it's—
00:50:48 Connor You may replace any attack roll, saving throw, or ability check made by you or a creature within five feet of you.
00:50:53 Cate So, it could be an enemy.
00:50:54 Cary Okay.
00:50:55 Connor You can force them to fail.
00:50:56 Cary Ooh.
00:50:57 Cate Yeah, that's
00:50:58 Connor But they have to be within five feet.
00:51:00 Cary Hey.
00:51:02 Cary And I would have had to roll low the first time. Well, actually, 16 is below my AC, so
00:51:08 Connor Moving on.
00:51:10 Connor Um, I think, uh,
00:51:14 Connor Fletcher is still, uh,
00:51:18 Connor processing everything that the holo-probate, you know, re-revealed, because the funeral was probably how long ago, like, just a couple of days.
00:51:28 GM Okay. Yeah.
00:51:29 Connor Uh, so, like, you know, today being the holo-probate like, you know, again, reopening all of these things that are barely hours closed in some situation.
00:51:37 GM Yeah.
00:51:38 Connor Um, I think he is going to, uh,
00:51:42 Fletcher Morrow (Connor) go to the captain's quarters and start looking for his alcohol stash.
00:51:46 Connor Because he knew, like, he shared some fine drinks with the captain at various point in time, and like, uh,
00:51:51 Cate We vote on stuff.
00:51:53 Connor Fletcher used to be a bartender prior to being on this ship and occasionally will make cocktails and bartend for the ship during, uh, more party-oriented times and things along those lines. So like, A, he's doing this because he wants to get at least a little bit toasty, and B, he, uh, wants to take stock of what is going on in there for future use cases. We do not need to figure that out right now, but that is where he is going to be spending his time during this travel.
00:52:19 GM Uh, roll an investigation check.
00:52:21 Connor Ooh.
00:52:22 GM If you peruse the items, there are at least seven different types of alcohol you can get.
00:52:26 Connor Okay. Well, I have a plus zero on that.
00:52:28 GM Oh, oh, I'm just going to make stuff up.
00:52:31 Connor What?
00:52:31 GM I'm just going to make things up, cuz it's, it's different flavor.
00:52:34 Connor I just did.
00:52:35 Connor I rolled a five.
00:52:37 Connor Five.
00:52:41 GM You find the captain's stash of protein powder.
00:52:46 Connor Is it at least good protein powder?
00:52:49 GM I mean, it's effective protein powder, like, it's not going to make you sick or whatever, like, it's protein powder.
00:52:54 Connor Okay. Well—
00:52:56 Aaron It's unflavored whey protein.
00:52:58 GM Yeah.
00:53:00 Connor I think
00:53:02 Connor do we want to reflect on how the captain passed at all yet?
00:53:07 GM Uh, no. Okay.
00:53:10 Connor I don't know if you have an answer.
00:53:11 GM You don't know.
00:53:12 Connor Oh. Oh, it's a secret.
00:53:15 GM So, oh, secret. He had suddenly fallen ill a few weeks before. So, his death was not shocking.
00:53:22 GM But his illness was.
00:53:24 Connor Hmm. Okay.
00:53:26 Connor I mean, he obviously seemed to be in the pinnacle of health. He's a—
00:53:29 GM Yeah. Yeah, you know.
00:53:33 Connor Okay. I think what happens here is that he's looking for this alcohol stash, he's not incredibly successful up front, he finds his protein powder bag, and that just, like, sends him off the deep end reflecting about how fast the captain fell ill and just, like, completely, like, like, just ruins him thinking about the entire, like, fast downhill here in this recent death, and so now he's—
00:53:57 Aaron Life is but fleeting.
00:53:58 Connor Yeah, exactly.
00:53:59 Fletcher Morrow (Connor) So, he's sort of just, like, sitting on the ground in the captain's quarters with this, like, bag of protein powder that absolutely spilled on the ground in front of him after he, like, dropped it out of his hands, uh,
00:54:09 GM Oh, no.
00:54:10 Connor and, uh, does not find, does not continue looking for the liquor after this point in time and is just sad.
00:54:15 Hazel Treerton (Cate) I'll, I'll wander in and, and, and comfort and, can, can I look for the— I, can, can I open a drawer to be like, "Man, you really need a stiff drink, like, this"
00:54:26 GM Give me investigation with disadvantage.
00:54:28 Cate Okay.
00:54:29 Connor Cuz I'm very distracting as a, just a totem of sad.
00:54:34 GM Same, like, you're taking less time, you have a smaller radius of investigation.
00:54:38 Cate 18.
00:54:39 GM 18 with disadvantage?
00:54:40 Cate It was a 19 and an 18.
00:54:43 Connor And a plus zero?
00:54:44 Cate No, plus one.
00:54:45 GM Okay.
00:54:46 Cary Hey, I could also wander in because I've got insight.
00:54:49 GM Um, uh, yeah, you find the good, uh, Signian stuff.
00:54:54 Cate Okay. Yeah.
00:54:55 Connor Ooh, yeah.
00:54:56 GM Okay. So, I'll say a bottle of Signian whiskey, and then also a bottle of Carallian rum.
00:55:04 Cate Mmm.
00:55:04 GM So, you've got choices.
00:55:05 Connor Okay.
00:55:06 Cate Okay.
00:55:07 Connor And I, I know the captain was, um,
00:55:11 GM But they're both sipping bottles.
00:55:12 Connor maybe, uh, concerned about squirreling things away for a rainy day, so—
00:55:19 Connor So, I think we know that, like, this is what we found now, but who knows what he's hidden elsewhere on this ship
00:55:24 Connor in, in little cubby holes and things.
00:55:27 Hazel Treerton (Cate) Yeah, so, I'll, I'll pour you a little measure into the, the glass, and I found the, the bin, so, I'll sweep.
00:55:32 Fletcher Morrow (Connor) Thank you so much.
00:55:33 Aaron So, you found our standard language acceptable.
00:55:35 Cate It's highly offensive.
00:55:38 Cate We do not squirrel.
00:55:42 Cate We stash.
00:55:43 Cate Rationally.
00:55:45 Cate In logical locations.
00:55:48 Aaron Like people's planters.
00:55:53 Connor Uh,
00:55:53 Connor Fletcher will, will take the drink from you and,
00:55:55 Cate One does stash away for a rainy day.
00:55:58 Connor Exactly.
00:55:59 Fletcher Morrow (Connor) sip it quietly, and just, like,
00:56:02 Connor take a really, like, big, deep inhale and exhale with it, and just, like, seem a little bit more, like,
00:56:08 Fletcher Morrow (Connor) centered on something with this drink to, to work with.
00:56:11 Fletcher Morrow (Connor) So, thank you for that.
00:56:13 Hazel Treerton (Cate) You're welcome.
00:56:15 GM Anything else?
00:56:17 Casey I think Ernie finds a drink, like, stashed in the dashboard.
00:56:22 Casey Just, like, he's, like,
00:56:25 Casey moving stuff, and then he, like, goes, "Oh, we're not climbing."
00:56:27 Cate What the, yeah.
00:56:28 Casey Like, pulls out a bottle of rum and goes,
00:56:32 Casey goes back to work.
00:56:33 GM Give me investigation.
00:56:35 Casey Oh, yeah? That's, that's one of my good ones.
00:56:37 Aaron And you pointed over your own circuit boards. The shorts really make you feel buzzed.
00:56:42 Casey That's a 21.
00:56:43 Connor Ooh.
00:56:45 GM So, you find, um, a glass, like, a crystal glass.
00:56:49 GM Very nice glass.
00:56:51 GM Ooh. Of, with just, like,
00:56:53 GM a little skim of whiskey left on the bottom,
00:56:56 GM tucked into, like,
00:56:58 GM a, a hiding hole in the captain's
00:57:01 GM reach.
00:57:02 GM Captain's seat reach.
00:57:03 Casey Mm.
00:57:04 GM And it also has a cigar laid across the top.
00:57:08 GM That's been smoked,
00:57:10 GM but neither of these things is finished.
00:57:13 Casey That's too bad I don't have lungs or a stomach.
00:57:18 Casey This is just nothing to, like, Ernie looks at it and goes,
00:57:25 E.R.N.E. (Casey) "This is nothing to me."
00:57:28 Casey Um,
00:57:33 Cate Chucked up a line and threw me.
00:57:35 Casey I think, I think he goes down the list of like, who would want something like this in the ship. He's like, "The Professor also doesn't have lungs or a stomach."
00:57:47 Casey "Um, maybe the squirrel.
00:57:50 Casey Uh, maybe Fletcher.
00:57:51 Casey Maybe the angel. Maybe the monkey."
00:57:56 Casey And, uh,
00:57:57 Cate The other two people are asleep.
00:57:59 Casey Wait, re-remind me
00:58:00 Casey remind me what Fletcher is.
00:58:02 Connor Uh, capybara.
00:58:03 Casey He's a capybara
00:58:04 Casey person?
00:58:05 Connor He's a capybara person, okay.
00:58:06 Connor Yeah.
00:58:07 Connor Very, like, prim and proper Victorian-looking
00:58:09 Aaron Do you want us to set up here?
00:58:10 Connor spectacles sitting on the end of his very capybara-looking snout situation, yes, it's adorable.
00:58:15 GM And dwarf.
00:58:16 Connor Short, like, dwarf, dwarf proportions here, so like
00:58:19 Connor in, in like, token sense, so like
00:58:21 Connor mechanically medium but like
00:58:23 Connor under, definitely under five feet tall and like short, stout type of situation.
00:58:27 Casey Gotcha, okay.
00:58:28 Aaron You and I are about the same height.
00:58:29 Connor So— Okay.
00:58:31 Casey I think in Ernie's mind, he's like, "Okay, so there's the monkey, the rodent, the other rodent, and the angel."
00:58:37 Aaron Very different rodents.
00:58:43 Casey Uh, and, like, I think, I think he calls in, I think he calls in Fletcher, and is like,
00:58:47 E.R.N.E. (Casey) "Fletcher, please come to the cockpit. Fletcher, please come to the cockpit."
00:58:53 Casey Uh, I think—
00:58:54 E.R.N.E. (Casey) "Fletcher to aisle three."
00:58:56 E.R.N.E. (Casey) "Your service is requested."
00:58:58 Connor Fletcher will, will pick himself up off the floor where he's been sitting with his glass of—
00:59:04 Connor What was it that you chose to give me again?
00:59:06 Cate What did we get? We got some, we got some rum.
00:59:08 Connor Uh, did you take the rum or the whiskey?
00:59:11 Cate What, what do you prefer? Do, do, like, do I know your drink preference?
00:59:15 Connor The Moon Club, dude.
00:59:17 Cate You can do a history roll for the, for the—
00:59:20 Connor Yeah, sure. All right, I'll roll for your history.
00:59:22 Connor You, you tell, you tell me what you think that I would have drunk.
00:59:25 Cate This is lore, right?
00:59:26 GM Yeah.
00:59:26 Cate 18.
00:59:27 Cate I keep rolling a 17, goodness.
00:59:29 GM Yeah, you know the choice, which is—
00:59:31 Cate We're going to go with the whiskey.
00:59:34 GM Okay.
00:59:35 Cate That's Signian whiskey.
00:59:36 GM As in Cygnus, the swan.
00:59:39 Connor Ah, okay.
00:59:40 GM Which is actually— Cygnus is a place that is mentioned in the Treasure Planet movie.
00:59:46 Connor What's up?
00:59:46 GM I had, um,
00:59:48 GM Chat GPT pull
00:59:50 Cate Oh, all the names.
00:59:51 GM from the transcript.
00:59:52 Connor Nice.
00:59:53 Aaron Oh, that, that's smart.
00:59:55 GM Proper nouns, essentially.
00:59:56 Cate Yeah.
00:59:57 GM Okay.
00:59:58 Aaron I'm going to do the four things that I do every day.
01:00:01 Aaron Um, one is cast—
01:00:03 Cate Can I take over the wheel?
01:00:04 Aaron Yes.
01:00:05 Aaron One is cast battle precognition.
01:00:07 Cary Okay.
01:00:08 GM Do you have like a stuffed animal like a pinky?
01:00:11 Cary I mean, I'm keeping it in my little sachet of things. Not something anyone's ever seen.
01:00:15 GM Of course. Of course.
01:00:17 Cary The pinky of my father.
01:00:20 The Reverend Doctor Professor Archibald Grey (Cary) I will also cast, uh, Force of Intuition. And the next is to go sun myself a little bit and put a little bit of, uh, fish food in in the jar. Nobody ever sees it, but there is a little suckerfish, because they got to keep the algae at bay.
01:00:34 Cate Makes sense.
01:00:35 The Reverend Doctor Professor Archibald Grey (Cary) But I also got to keep the algae present to keep the water oxygenated in order to keep the ticker going.
01:00:42 Hazel Treerton (Cate) Mm-hmm.
01:00:43 GM Very fine balance, I'm sure.
01:00:44 The Reverend Doctor Professor Archibald Grey (Cary) And then the fourth, uh, is, I'm gonna request a mechanics so you can change it, uh, but I roll your d100 three times to guess the password of my bank account.
01:00:57 Cate After three times, it locks me out for 24 hours. Have you—do you have cryptocurrency and you've lost your password and now—
01:01:03 Cary It's even better than cryptocurrency. It's just a bank account.
01:01:06 The Reverend Doctor Professor Archibald Grey (Cary) I do have the, uh, auth to be able to view the balance, which has been accruing quite the interest.
01:01:14 Cate If only you could—if only you could get to it.
01:01:16 GM Do you need three 100s to get it right?
01:01:18 Cary I need—I need one 100. I get three chances.
01:01:22 Cate And then it locks you out for a day?
01:01:24 Cary Yeah, that does seem—okay, well, you can—you can make it better. I think, uh, I was thinking a 100 on one, but I'm like, I wouldn't get locked out after one try. I think you need two 100s to get it right.
01:01:36 GM I got to confirm password on the next page.
01:01:38 Cary So I got to get—I got to get the same password twice. That shouldn't be hard, but—
01:01:41 Cate It sends you—it sends you the—
01:01:43 Cary —the second level of authentication.
01:01:45 Cate You just go through guesses so quickly you forgot the guess you just put in.
01:01:49 Cary No, no earthly clue. But I'm going to try every day because I can see my balance, and I don't need all of this Treasure Planet money because this pension has been well-invested, and I've been around for a while, and there's been some compound interest going on, if only I could get my non-corporeal hands on it.
01:02:11 Cary That's a 39.
01:02:12 GM Oh, we're getting close, baby.
01:02:14 Cary A 91.
01:02:16 GM Bye-bye.
01:02:17 Cary But no, no 100.
01:02:19 GM Oh, well, try a third time. Will it let us lock it out? I don't care that it will do things.
01:02:22 Cate I feel like you have a gambling problem or something like this.
01:02:25 Cary 40.
01:02:26 GM How did he lock out the first place, well, we're going to see the Professor really hitting—hitting the slot machines.
01:02:30 Cate Oh, yeah.
01:02:31 GM He's definitely like very interested in cryptography. There's a reason he's an operator, but does not use a password manager.
01:02:37 Cary No.
01:02:39 GM The ship continues on its journey on autonavigator, aided by the ten equations.
01:02:46 Fletcher Morrow (Connor) Of course it keeps going. I'm driving it.
01:02:50 GM And, um, in about a day's time, 18 hours maybe, you reach Dragon's Nest, which laid out in front of you is, as you knew and no one else did, just a big meteor field. Just a bunch of rocks strewn in a like actually mathematically random pattern that would be interesting if you had time for a research project. But you are here to trash—check on a wrecked ship. Um, you know from the communications the crew was rescued, um, pretty quickly by like a Ministry rescue ship, but those are like small, fast-moving ships, they couldn't haul away the cargo or anything else.
01:03:37 GM Oh.
01:03:38 GM And so, you're expecting an empty ship, still, uh, under pressure, but, um, you won't have any neighbors. So, uh, the ship sort of sort of autonavigates to the point, um, recognizes the, uh, layout of the airlocks and a tunnel builds across. And you're all set up.
01:04:13 GM So, the white and the red, that's just stopping and putting—we'll do one.
01:04:20 GM On the far end, you have the hull of Dianoga with the airlock.
01:04:27 Cate This.
01:04:28 GM Yes. And then, uh, your—
01:04:31 Connor The pathway?
01:04:32 GM Yeah, sort of you're going up to the aft loading dock door of this freighter. How are you proceeding? Is there someone who goes in clearly first?
01:04:49 Aaron The people who can breathe. Is there any need for stealth?
01:04:53 GM You're—it's all pressurized. It's an airlock. It's all set—like, the computers—
01:04:59 Casey I mean, if they threw you under the—the spaceship—
01:05:03 Aaron Spaceship. Yeah.
01:05:04 Casey I don't see the problem.
01:05:06 GM Okay. Great. So, some type of mechanical calculator has figured everything out here. Um, do we know why this ship wrecks, um, either from any additional communication or from external observation?
01:05:15 GM Give me, um, Investigation with advantage.
01:05:20 Casey Ooh.
01:05:21 GM Everyone, or—
01:05:22 GM Everyone, yeah. I would do it with the ship staff, but we don't have ship staff, so that's fine.
01:05:27 Casey Investigation?
01:05:28 GM Yeah.
01:05:29 Connor Wow, 11.
01:05:30 Cate 17.
01:05:31 Aaron Bad. Also an 11.
01:05:33 Cary 7.
01:05:35 GM Um, yeah, that's with history. The front of this ship smashed into a rock. Cool.
01:05:42 Cate That'll do it. Hey, everyone.
01:05:44 Aaron Are we concerned about how that might have breached the pressure vessel or otherwise like—
01:05:50 GM So, I'll say in the initial comms, it was made clear like, the ship's under pressure, it's stable. Don't try to go into the front of the ship.
01:06:01 Aaron Okay.
01:06:02 GM That makes sense. Because it's smushed. But like, bulkhead doors closed. Okay. People got into emergency spacesuits.
01:06:12 Cate As a Titanic—
01:06:15 Casey I think Ernie notes, "I can go to the front."
01:06:20 GM Okay, Ernie.
01:06:22 Casey You can also go to the front outside the ship.
01:06:25 Cate Yes, this is also true.
01:06:27 Casey Elayne can breathe in space.
01:06:28 GM By all means. You don't have to stick around here with us, Ernie.
01:06:32 Casey Yeah.
01:06:33 Connor I'm sensing something beneath your tone.
01:06:36 GM You hear bubbles. The droid and the duck can go outside.
01:06:43 Aaron Alright.
01:06:43 Casey This is a very Jar Jar Binks coded episode.
01:06:47 Aaron I'm realizing this now.
01:06:50 Casey Meesa spacey.
01:06:53 Aaron Um, okay. Uh, so, it is your job to recover whatever cargo you can from the hold of this ship.
01:07:01 Connor Sure. Easy peasy.
01:07:02 Cate Yeah, I guess we get a handcart.
01:07:05 Cate Yeah, exactly, like, oh, I'm not—I'm not thinking there's a threat here or anything.
01:07:09 Casey Business as usual? Yeah.
01:07:11 Aaron Yeah. Okay.
01:07:12 Casey Yeah. I've got two—a briefcase in each hand under my main hands.
01:07:18 Aaron What's the name of this, uh—
01:07:20 Casey —to put stuff in, and just carry—
01:07:21 Connor You do not come back empty-handed.
01:07:22 Casey This is full of fun stuff. I generally have the same posture, but—
01:07:25 Connor Hands, just—
01:07:26 Casey Just magnets.
01:07:29 Casey They're just floating next to me, but like—
01:07:32 GM I would—I would love for you to be using your telekinetic—
01:07:35 Cary Spell that as in nightly?
01:07:36 GM Okay.
01:07:37 Cary I want you to use your telekinetic ability for like, Mr. Potato Head-esque endeavors.
01:07:38 GM Oh, no, sorry. Carry.
01:07:40 Cary K-E-R-R-I-S.
01:07:41 GM K-E-R-R-I-S.
01:07:43 Casey Little plastic figures.
01:07:44 GM The Kerris is a region.
01:07:46 Cate Sure.
01:07:47 Casey Yeah. Yeah, we talked about last time.
01:07:48 GM You know the name of—
01:07:49 Connor You don't—you don't need to burn through your Treasure Planet names so quickly.
01:07:53 GM Oh, uh, it's fine. There's so many of them.
01:07:58 Cate Um.
01:07:58 GM Uh, they also pulled from the video game fan wiki.
01:08:02 Casey Ooh.
01:08:03 GM Because Treasure Planet is a two-installation world. There's the movie, and there's the video game.
01:08:08 Casey Wow.
01:08:09 Connor Wow.
01:08:10 Casey Very multi-media.
01:08:11 Cate Does—does the planet explode?
01:08:12 GM Yeah.
01:08:14 Cate Okay.
01:08:15 Casey I watched all but the last half-hour.
01:08:17 GM Oh, no.
01:08:18 Casey I got to go to the bathroom at like 40 minutes, and then I forgot to finish it.
01:08:22 GM It gets—there's like a black hole supernova situation that all the treasure gets sucked into.
01:08:28 Casey Oh.
01:08:28 GM But who's to say whether that's truth or legend?
01:08:32 Connor That's what they saw. Or what they thought they saw.
01:08:34 GM Yeah.
01:08:35 Connor And who knows what they thought they saw. They're all dead. Maybe.
01:08:38 GM They're not dead. They came back.
01:08:41 Casey Oh, you know how they taste.
01:08:42 Connor Well, I mean, I don't know, it's been 50 years. They're all—they're at least 400 now. That's how flashbacks work.
01:08:49 Cate They seem to have retired with lots of nice things though.
01:08:53 GM So, Joseph is like 65 now.
01:08:56 Cate Yeah.
01:08:57 Connor And still a catch. Retired with lots of nice things.
01:09:01 Cate Shall we proceed?
01:09:04 Cary It's a very depressing laugh.
01:09:07 GM Um, give me Investigation checks as you enter this room.
01:09:11 Casey Ooh.
01:09:12 Casey Nat 1.
01:09:14 Cate 20.
01:09:15 Cary Got my d20.
01:09:17 Aaron Natural, or—
01:09:18 Cary 31.
01:09:19 Aaron And I have a minus—I got a natural 20, but I do have—
01:09:21 GM I need to throw this.
01:09:23 Aaron Do we have proficiency in 22? With a nat 1 on my plus 3, above an 11.
01:09:31 GM Uh, so, to most of your eyes, uh, Elayne got 11. Whole bunch of crap to haul out of this room. And a very narrow door. Nice.
01:09:41 Cate Alright.
01:09:42 GM Lots of manual labor. But, to you two, there's evidence that you're not alone. You hear the whirring of servos. You can't see anything. Servos are rotational electric motors.
01:09:58 Casey Oh, okay.
01:10:00 Connor Of course you think I don't know what a servo was.
01:10:03 The Reverend Doctor Professor Archibald Grey (Cary) It's a DC motor with a comparator that creates a feedback loop for positional accuracy.
01:10:08 Connor Of course I can draft it all.
01:10:10 Casey It's a robot joint.
01:10:14 Cate Yeah. Okay.
01:10:16 GM And, one thing I'll say is while it's clear to you that you're hearing a mechanism, it's not—like, you're used to things that go like k-thunk, k-sh-k. You're hearing zz-zz, zz-zz. And that's unusual, but it sounds distinctly mechanical, so like you have some idea of like, oh, this is moving parts. Um, there shouldn't be moving parts around.
01:10:46 Cate Okay.
01:10:47 Casey Okay.
01:10:47 Cary Uh, do we have—is it—are there lights in here? What's the—
01:10:51 GM Oh, yeah. It's, um, I'll say it's like, um, dimly lit. Dimly lit. Yeah, like nighttime lighting, sort of, so you don't bump into things, but it's not task lighting.
01:11:06 Cary Sure. Okay.
01:11:07 GM And, you—you got a nat 20?
01:11:10 Aaron Yeah.
01:11:11 GM Um, you think those sounds are coming from beings, not like auto—or not like, um, just like mechanisms of the ship. That like, there are individual, like droid-esque—
01:11:25 Casey —ish.
01:11:26 GM Not droids, and we don't use that language. That is offensive. Not in front of them.
01:11:36 Cate It's a contentious group.
01:11:41 GM You learn something every day. We're not in the Star Wars universe.
01:11:44 Cate Okay. They're robots, or automatons.
01:11:47 GM Yeah, we're not in the Star Wars. I keep telling you. Droids is trademarked.
01:11:48 Cate He might not have warned everybody, but I— I'll at least be like, "Guys, there's something in here."
01:11:54 Nul Konn (Aaron) Yeah.
01:11:55 Fletcher Morrow (Connor) Oh, yes. Of course.
01:11:58 Hazel Treerton (Cate) Oh, yes. Some sort of...
01:12:01 Connor Do not everyone hear that? I just assumed we all proceed with, uh—
01:12:04 Cate —some caution.
01:12:06 GM And, I think—you got a nat 20.
01:12:08 GM Do you know
01:12:09 GM that
01:12:11 GM I need to find tokens?
01:12:13 Connor We do now.
01:12:13 Cary Wow, that's impressive that you know that God needs to find tokens.
01:12:18 GM You cracked the meta.
01:12:21 GM Where did— Oh, I put them in my pocket.
01:12:25 GM This pocket, because Alder was trying to eat them.
01:12:29 GM Um.
01:12:31 GM I can't presently trust all of these.
01:12:35 Connor Uh-oh.
01:12:36 Cate Ooh.
01:12:38 GM Um, but these are behind crates.
01:12:45 GM And there are just crates everywhere.
01:12:51 Connor Throw some off-angle.
01:12:52 Connor It's really bothering me that they're perfectly square with the grid.
01:12:57 Aaron What?
01:13:00 GM Nathan refuses.
01:13:01 Connor You stacked boxes like this.
01:13:03 Connor No, honestly, this is very pleasing.
01:13:04 GM Thank you, thank God. Oh my god, you're ruining me.
01:13:08 Cary D&D also uses non-Euclidean geometry so it doesn't really matter to me.
01:13:15 Connor Does this one have a little box on top of it?
01:13:17 GM No.
01:13:17 Connor Oh.
01:13:18 Connor Could it, please?
01:13:20 GM Lore building.
01:13:22 GM This one is too high, though.
01:13:25 Connor Okay.
01:13:26 Cary Oh.
01:13:27 GM As in, not capable of being climbed over.
01:13:29 GM Like, hot damn, it's just too high.
01:13:32 GM It's too high.
01:13:36 Cate Yeah, that voted off the island.
01:13:39 GM Yeah.
01:13:40 GM Okay.
01:13:41 Cary So did I just perceive that or did I perceive something else—
01:13:42 Cary I missed.
01:13:43 Connor Elayne was trying to put them down, and Alder is refusing Elayne's presence.
01:13:48 Cary Oh, okay.
01:13:49 GM Ah.
01:13:50 Cary "Voted off the island" is a funny way to say that.
01:13:53 Cate That bud.
01:13:55 Connor As in, "it's my turn to try," or as in "we're not trying right now?"
01:13:57 Cate Oh, I don't know.
01:13:58 Cate He just—
01:13:59 Cary So did I perceive that for—
01:14:03 GM Uh, so, yeah, you
01:14:05 GM know the rough location of those two
01:14:07 GM mechanical beings.
01:14:12 Connor Come here, buddy.
01:14:13 The Reverend Doctor Professor Archibald Grey (Cary) You do all also see the two mechanical beings around there and there, right?
01:14:15 GM I mean, you don't see them. You've just, like,
01:14:17 GM auditorily located them.
01:14:19 Cate Oh, I don't have sense things.
01:14:20 Cary Well, I don't have a lot of
01:14:23 Cate Arch's turn.
01:14:23 GM He hears her.
01:14:24 Cary It doesn't matter, I don't have a lot of
01:14:25 Cary differentiation of my senses.
01:14:27 Cary That's true.
01:14:28 Cary I perceive them and I'm not sure that I can explain—
01:14:32 Connor We are the intruders, but there may be intruders upon the place that we are intruding.
01:14:36 GM Uh, yeah.
01:14:38 GM Yes.
01:14:40 GM Which, yes, it makes sense for you to see.
01:14:42 The Reverend Doctor Professor Archibald Grey (Cary) Yeah, so I see those over there.
01:14:45 GM And everyone else's is, like, we don't see any.
01:14:47 Connor Obviously not.
01:14:49 Connor I'm going to use a bonus action to hide.
01:14:51 GM Okay.
01:14:53 GM Are you hiding in the airlock where—
01:14:55 Connor I'm going to step in.
01:14:57 Connor I'll step in.
01:14:59 GM Okay.
01:14:59 GM And you're hiding behind that.
01:15:01 Connor I'll just hide behind that crate.
01:15:02 GM Cool.
01:15:03 GM Uh, Elayne, do we have your token on the board?
01:15:05 GM Wow.
01:15:06 Cate Uh, I think Casey just took it.
01:15:07 Casey Oh, yeah, I just did.
01:15:09 GM Okay, cool.
01:15:10 Cate Yeah.
01:15:10 Casey Good job.
01:15:11 GM Well.
01:15:15 Cate Uh.
01:15:18 Cate Can I also count
01:15:21 Cate mechanical things count for Coerce Mind?
01:15:24 Connor Mechanical things can have a mind. But, that also is going to depend on—
01:15:28 Cate Thank you.
01:15:28 Cate I don't have the details of the spell.
01:15:32 GM I'm looking.
01:15:33 Cate I'm still look— I'm still
01:15:36 Cate accumulating all of the details of my spellbook.
01:15:39 Connor Okay, I got the Star Wars out of my head.
01:15:40 GM Creature.
01:15:41 Cary Droid rights are like slave rights.
01:15:42 GM So, yes, unless it's otherwise immune to the effect.
01:15:46 Cary Droid rights are a hot topic in the Star Wars universe.
01:15:51 Cary There are so many opinions.
01:15:53 Cary And most of them are mean towards droids.
01:15:57 Connor At least, given my—
01:15:58 Cary So, I'm watching—
01:15:59 Cary I heard was really good. I now understand is really good.
01:16:04 Connor What do you want?
01:16:05 Aaron I've heard that, too. I haven't seen it.
01:16:07 GM If droids
01:16:08 GM are, it's
01:16:09 GM uh, like,
01:16:09 GM robots would not
01:16:11 GM it wouldn't work on most robots.
01:16:13 Cate Okay.
01:16:14 Cary It raises
01:16:15 Cary not explicitly, just the presence of a character. A lot of thoughts for me about, yes, what do droids like—
01:16:19 Cary what is relationship between humans and droids in this universe, because there are so many different depictions of it in the greater Star Wars canon.
01:16:25 Connor Yeah.
01:16:26 Connor R2-D2 screaming and the droids in that are like cut in half, like
01:16:30 Connor in pain in the background of scenes really makes you wonder why people programmed them to feel pain.
01:16:38 Cary Well, and then there's the droid in in which is like, basically the family dog, and does not appear to do anything useful, and yet everybody like
01:16:45 Cary loves and treats in a very
01:16:47 Cary Like, I don't understand how these emotions get programed.
01:16:50 Connor That's crazy.
01:16:51 GM Let's roll initiative.
01:16:53 Cate Uh-huh.
01:16:54 GM At least just figure out what everyone's doing in an orderly fashion.
01:16:58 Cate Um.
01:16:59 Cate So, I just floated out of my cabin.
01:17:01 Cate Or floated out of my cabin?
01:17:02 GM Yeah, you caught up with folks who walked out
01:17:04 GM so the ship docked
01:17:06 GM to the ship that you're investigating.
01:17:09 GM There's an airlock.
01:17:10 GM You wandered into the airlock.
01:17:11 Cate I did?
01:17:12 GM Yes, with, with everyone else.
01:17:14 Connor That's the new d20.
01:17:17 Connor Uh, 21.
01:17:19 Cate Dirty 20.
01:17:21 Connor Hey, Alder.
01:17:22 Connor You want to roll a d20?
01:17:23 Aaron Oh my god, this crew.
01:17:23 Casey 19.
01:17:24 GM Pour these out.
01:17:25 GM 24 for Hazel.
01:17:28 GM 19 for the Professor.
01:17:29 Connor Point behind these Hazel ones.
01:17:30 Connor Take this one and throw it.
01:17:32 Connor Oh, I shouldn't roll the bad one.
01:17:34 Connor I'll never roll the good d20.
01:17:35 GM Depend on how many dices
01:17:36 Connor You rolled on it.
01:17:37 Casey 10.
01:17:38 Casey I have a die that's in 10-mind.
01:17:39 Casey You have an eight?
01:17:39 Connor No.
01:17:40 GM Okay.
01:17:41 Casey Fletcher.
01:17:42 Connor Ah, ooh.
01:17:43 Connor Alder.
01:17:44 Connor Rolled.
01:17:44 Connor Dropped in the thing and it was at 18 face up. So,
01:17:46 Connor what is dexterity?
01:17:47 Connor 18.
01:17:48 Casey +6.
01:17:49 Connor Uh, so that's a plus zero.
01:17:50 Casey Zero.
01:17:50 GM What's your
01:17:51 Connor So, uh, that's a seven.
01:17:52 Aaron Uh, sorry, I forgot I had cast Force Intuition.
01:17:55 Aaron Um.
01:17:56 Aaron That means I had—
01:17:58 Casey Seven for dexterity.
01:17:59 Aaron 20.
01:18:00 Connor That one, my bad.
01:18:02 Cate Which is really funny because of corporeal.
01:18:04 Aaron 22.
01:18:05 Aaron If that's a +4.
01:18:06 Cate But apparently you can still bump into shit.
01:18:09 Connor You're like, "what? What is going on?"
01:18:11 Casey Yeah, yeah.
01:18:13 Connor Yeah.
01:18:14 GM 1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, we're good.
01:18:18 GM Ooh.
01:18:19 GM Now let's see.
01:18:20 Connor What did Alder roll?
01:18:22 Connor Alder rolled an 18 on my behalf.
01:18:25 Cate Yeah, how is it that so many of you have
01:18:27 Cate such high initiative?
01:18:28 Connor Puts me up to 26.
01:18:30 Casey I mean, I have +2.
01:18:31 Connor My
01:18:32 Connor my dex is +5 and I have
01:18:35 Connor Rakish Audacity, which allows me to
01:18:37 Connor add charisma to that, which
01:18:39 Connor gives me another +3.
01:18:40 Casey I rolled an 18.
01:18:42 Connor So.
01:18:42 Casey And that does
01:18:43 Connor To spell I get to choose
01:18:44 Connor if I want to add that.
01:18:46 Casey got it.
01:18:46 Connor So, I could, I could be a 23 instead of a 26.
01:18:50 Casey Oh.
01:18:51 Casey No.
01:18:53 Casey Yeah, I just roll to die.
01:18:56 Casey I have a +2.
01:19:00 Cate What is it?
01:19:01 Casey It's paper.
01:19:03 Cate Thank you.
01:19:05 GM Okay.
01:19:08 Cate Cheese?
01:19:09 Cate Cheese-ex?
01:19:10 Casey Hazel.
01:19:12 Cate Chessex.
01:19:13 Casey It's actually Chessex.
01:19:14 Cate Chessex.
01:19:16 Connor Oh, we switched.
01:19:18 GM All right. Uh, Nul
01:19:21 GM acts first. You're not
01:19:22 GM necessarily in combat.
01:19:24 GM You're just allowed.
01:19:26 GM So,
01:19:27 GM I had to roll initiative.
01:19:29 Aaron You're not, no, I'm not with you?
01:19:31 GM No.
01:19:32 Aaron Mhm. I'm reading a thing, just so that I know what I'm doing.
01:19:37 GM Uh, so you've been alerted by your compatriots that there are
01:19:41 GM two and/or things in this room.
01:19:44 Nul Konn (Aaron) Yeah.
01:19:45 GM That you were not expecting to be in this room.
01:19:49 Aaron Mhm.
01:19:51 Cate Sorry, we're in our airlock?
01:19:53 GM You are leaving your ship and entering the other ship's cargo hold.
01:19:59 Cate So, we're in their airlock effectively?
01:20:01 GM Yes.
01:20:02 Connor Do I have a sense of where these things are, has that been conveyed, or just that there are things in this room?
01:20:06 GM Uh, directions have been pointed.
01:20:09 Connor Okay.
01:20:10 GM I'll say you don't know the exact square that they're in.
01:20:12 Connor I'm going to
01:20:14 Connor jump up there, since I have a climb speed,
01:20:17 Connor and see if I see anything.
01:20:19 GM Uh, give me a perception check.
01:20:21 Connor Can you roll that one for Dada?
01:20:23 Connor What?
01:20:25 Connor That is, either a 14 or a 6.
01:20:29 GM Well, those are very different.
01:20:30 Connor Alder, can you put them on the table, please?
01:20:32 GM No.
01:20:34 Connor All right, I'm going to get this one.
01:20:35 Cate As a matter of fact,
01:20:36 Cate no.
01:20:37 Connor Actually,
01:20:38 GM he is hearing.
01:20:39 Aaron Woo!
01:20:40 GM He is very much.
01:20:42 Connor No.
01:20:43 Connor Perception, you said?
01:20:45 Connor Sometimes he'll even say, "nope" instead of "no."
01:20:47 Connor I do have a perception.
01:20:49 Connor Yeah, 6 plus 6 is
01:20:53 Connor 12.
01:20:55 GM You hear an echoing of zs-zs-zs, zs-zs-zs noises, but no particular directionality.
01:21:01 Connor Then I'm going to jump to here.
01:21:03 GM Okay.
01:21:05 Connor Anything yet? Still nothing?
01:21:08 GM Uh.
01:21:10 Connor If not, then I'm going to jump to here.
01:21:12 GM Yeah, still nothing.
01:21:13 GM Still nothing.
01:21:15 Connor Okay, I think that's 30 feet of movement.
01:21:17 Connor 5 and then 10 and 10.
01:21:20 GM Okay.
01:21:21 Connor So, that's, that's 25 feet, but I also went up 5 feet. So.
01:21:25 GM Yeah.
01:21:26 GM Okay.
01:21:26 Connor Anything else?
01:21:28 Connor That's it for now.
01:21:29 GM Okay. Professor.
01:21:30 Cary Um.
01:21:32 Cary I am
01:21:35 Cary figuring some of that out.
01:21:36 Cary Uh.
01:21:38 Cary Uh, I am also silent, just so you're—
01:21:41 Cary My armor has silence built into it.
01:21:47 Cary What's my read on these guys?
01:21:49 GM Zs-zs-zs, zs-zs-zs.
01:21:53 GM It's, uh, not
01:21:54 GM something you've ever heard exactly before, but it sounds mechanical.
01:21:59 GM And
01:22:00 GM um
01:22:03 GM there's no indication currently that they are, uh, friend or foe, or neutral.
01:22:12 Cate So, can you repeat everything you just said?
01:22:15 Connor Um.
01:22:16 Connor There's noises coming from the ship.
01:22:17 Connor We don't know if they're friends or foes.
01:22:18 Connor They sound weird.
01:22:19 Connor They sound mechanical in nature, but not mechanical in the way that we're familiar.
01:22:25 Cary I have Comprehend—
01:22:27 Cary Um, I'm going to move to I'm going to
01:22:28 Cary Comprehend—
01:22:31 Cate Do we know if it's speech?
01:22:32 GM It's not.
01:22:33 Cary Move over here kind of behind this thing.
01:22:37 Cary Um.
01:22:38 Cary And I'm going to
01:22:40 Cary cast Coerce Mind
01:22:42 Cary on this guy.
01:22:44 GM Okay.
01:22:46 The Reverend Doctor Professor Archibald Grey (Cary) And say, "Oh, dear sir. Uh,
01:22:48 The Reverend Doctor Professor Archibald Grey (Cary) would you, would you very much mind helping us, we're here to do some cleanup?"
01:22:51 GM Do you see the target of that?
01:22:53 Cary Um, it does not see that.
01:22:55 Cary I don't think so.
01:22:57 Cary Oh, it does say you can see within range.
01:22:59 Cary Do you need to be here?
01:23:00 GM Uh, there's a block.
01:23:01 GM There's a crate.
01:23:03 Cary Those crates are—
01:23:04 Cate But, I think, if you want
01:23:06 Cate like, line of sight is there.
01:23:08 Cate No.
01:23:10 Cary Is that line of sight?
01:23:12 Cary I mean, I can see this one.
01:23:13 Cate Mhm.
01:23:14 Cary Yeah, sure.
01:23:15 Cary I can see that one pretty straight, even from there, okay.
01:23:18 GM Yeah, so you follow your ear, your, not ears,
01:23:23 GM your sensation of
01:23:25 GM the sonic waves around you.
01:23:28 GM And
01:23:29 GM uh, yeah.
01:23:30 GM Triangulate where this
01:23:32 GM thing is, uh
01:23:35 Connor Clean up, good job.
01:23:36 GM You can give me your perception check.
01:23:38 Cary Okay.
01:23:39 GM For flavor.
01:23:40 Cate You hear that, bud?
01:23:41 Cate He's practicing cleaning up.
01:23:43 Cary Let's see what I get to add to three.
01:23:44 Cate Job, Alder.
01:23:46 Cate Good job.
01:23:48 Cary Uh, 7.
01:23:51 GM Uh, it's moving
01:23:54 GM and and sounds mechanical.
01:23:57 Cary Mhm.
01:23:58 The Reverend Doctor Professor Archibald Grey (Cary) Purpose.
01:23:59 Cary Well, I'm going to give it a shot anyway.
01:24:01 GM Okay.
01:24:02 Cate Good job.
01:24:03 Cate Good job.
01:24:04 GM Uh, so, what, what does
01:24:06 GM Coerce Mind do?
01:24:07 Cary Um, it's basically like Charm.
01:24:10 Aaron Okay.
01:24:11 Aaron Um, so I am going to tell it that like
01:24:15 Nul Konn (Aaron) you know we're we're here as the trash collectors. We're here to collect these things. We'd appreciate your assistance, you and your
01:24:22 Cate Yeah.
01:24:23 Cary Mhm.
01:24:24 Nul Konn (Aaron) your collaborator over there, and and whoever it is that you might be working for in gathering these things for us. We'd do hope that you will
01:24:33 Nul Konn (Aaron) assist us in in cleaning this space.
01:24:36 Robot (GM) bzzzt dzzzt bzzzt bzzzt
01:24:42 GM Yeah, it you see no reaction. It it's just like standing there kind of like shifting weight.
01:24:48 Aaron Can you talk to them?
01:24:50 Cate They don't listen to
01:24:52 Casey Because I am a robot?
01:24:54 Cate Yes.
01:24:55 GM It is Ernie's turn next.
01:24:57 Casey Ah. Um.
01:25:06 Casey Gee, I am going to
01:25:10 Casey I'm going to try and sneak in.
01:25:12 GM Okay.
01:25:13 Casey Um,
01:25:14 Casey I am also, well, I guess I'm just hidden. I'm not actually sneaking.
01:25:20 GM Uh, you did move out of your hiding spot.
01:25:23 Cate You are standing on top of a box.
01:25:24 Casey But I, sorry, I can uh, if hidden, I can move up to 10 feet in the open without revealing myself, as long as it starts and ends from something that is hideable.
01:25:36 GM Yeah, you're not hiding currently, you're on top of a box.
01:25:39 Casey Okay.
01:25:41 Casey I mean, if I can't see them, then I don't see why they can see me, but sure.
01:25:47 Connor Oh.
01:25:51 Casey Um, yeah. I'm
01:25:54 Casey I am, Ernie is nothing if not cautious.
01:25:58 Casey And so Ernie is going to draw his vibro-dagger, just in case. You never know. You just, you never know with these abandoned shipping freighters.
01:26:11 Casey Uh, draw a vibro-dagger and attempt to sneak to whichever one is closest.
01:26:15 Casey So, 5, 10, 15, 20, 25.
01:26:20 Casey Probably right around there.
01:26:21 GM Okay.
01:26:23 Casey Um,
01:26:27 Casey and
01:26:29 Casey like, do I have, uh, would you like me to roll for stealth, or am I just like, sort of hidden?
01:26:36 GM Um, if uh, yeah. Roll for stealth.
01:26:40 Casey Okay.
01:26:41 GM Um, you have cover
01:26:43 Casey Yeah.
01:26:44 GM from a box, if you wanted to hop up on the box, if you have another five feet.
01:26:49 Casey This one is obscured from me, right?
01:26:51 GM Correct, yes.
01:26:52 Casey Okay.
01:26:53 Casey I didn't know if those were like, in the air or anything.
01:26:55 Connor These are five-foot cubes.
01:26:57 Casey Shoot.
01:26:58 Connor And then the ones with twos are ten-foot tall.
01:27:00 Casey Okay.
01:27:01 Connor Um, okay.
01:27:03 Connor If, if you would just like to take a 16,
01:27:05 Connor I have, I still have that. That is open to anyone who wants it before they roll.
01:27:09 Connor If they feel it is critical.
01:27:11 Casey I don't think, I don't think the time is for it.
01:27:14 Connor Yeah.
01:27:17 Connor It has to be before you roll, unfortunately.
01:27:19 Casey Yep.
01:27:20 Casey It sure does. That's, that is a ten.
01:27:23 GM Okay. So, not great.
01:27:27 Casey Um,
01:27:29 Casey I'm not going to activate my stealth generator yet, though,
01:27:32 Casey because that requires power cells and I only have a certain amount of those.
01:27:37 Casey Um, yeah, I'm going to
01:27:42 Casey I'm going to stay here, um, close enough that maybe I can attack if needed, but, um, I can't really assess anything right now.
01:27:50 GM Okay.
01:27:51 GM You hear a little bit more bzz bzz bzz
01:27:54 GM uh, on the other side of that crate.
01:27:57 GM You hear
01:27:59 GM finer servos moving.
01:28:02 Casey Finer.
01:28:03 Casey Okay.
01:28:05 GM Finer controls. They're doing some very calculated work.
01:28:10 Connor Whose icon is that one?
01:28:12 Casey Mine.
01:28:13 Connor Okay. I had a, I had a different character in mind and then changed, and the icon did not update in time.
01:28:20 Casey That's fine.
01:28:21 Connor It is.
01:28:22 Connor I'm not upset.
01:28:24 Cate The update didn't go through?
01:28:25 Connor I I changed my species after Nate had already printed and assembled them, and I wasn't going to make him redo that tonight.
01:28:31 GM Okay.
01:28:32 GM Uh, Hazel is next,
01:28:34 GM if Ernie's done.
01:28:36 Casey I'm done.
01:28:37 GM Okay.
01:28:39 Cate Let's see.
01:28:40 Cate I have 5,
01:28:41 Cate 10.
01:28:45 Connor A note for you for later,
01:28:48 Connor uh, this system does use the second diagonal costs.
01:28:51 Cate Yeah, 25 gets me here.
01:28:52 GM Yeah.
01:28:53 Cate Which is where I would
01:28:54 Connor Oh, we're doing second diagonals?
01:28:56 Cate want to go.
01:28:57 Connor I was surprised the system actually has it.
01:28:59 Cate I like that. Stole from Pathfinder.
01:29:00 Connor No fear for later. Uh,
01:29:03 Connor I get advantage on wisdom perception checks that rely on hearing.
01:29:08 Cate Mmm.
01:29:11 Connor Ooh. So just
01:29:12 GM Do you want to roll? Did you roll perception before?
01:29:14 Connor I think you asked us for investigation at the time.
01:29:17 GM Okay. Roll perception, sure.
01:29:19 Connor Okay, great.
01:29:24 Connor With advantage.
01:29:25 GM Yes.
01:29:27 Connor Uh, that's a natural 20.
01:29:32 Connor Um, plus, for what it's worth, seven for 27.
01:29:37 GM Um, I will say,
01:29:40 GM well, we're just going to wait till your turn for that.
01:29:42 Connor Fair enough.
01:29:43 GM Hazel, what would you like to do?
01:29:44 Cate Um, so I'll have put my shield on and drawn my blaster and then crept over here. And I'd like to use my bonus action to hide.
01:29:56 GM Okay.
01:29:57 Cate Do you want me to do stealth check?
01:30:01 GM Yeah. Yeah, um,
01:30:04 GM hiding from
01:30:06 Cate Is that a nine or a six? That is a six. 13.
01:30:10 GM Okay.
01:30:11 Cate Uh, and then I kind of just want to see, can I can I identify what's what's going on?
01:30:16 GM Yeah. Give me perception.
01:30:17 Cate Okay.
01:30:24 Cate 12.
01:30:28 GM Um, okay.
01:30:31 Connor Left the cookies still count in my briefcases, by some much.
01:30:34 GM First, you notice another one here.
01:30:37 Cate Uh-oh.
01:30:38 GM Um,
01:30:41 Cate wild
01:30:44 GM Yeah. It's an unsatisfying number to carry the outcome of.
01:30:51 GM These, so you see in each of these three spots,
01:30:54 GM I guess you don't see the one closest to Cate. Um,
01:31:00 GM the, these are like,
01:31:02 GM like hip-high
01:31:06 Cate And also, I do have dark vision.
01:31:08 GM robot things. Uh, if it's, it's the peering around the crates that's the problem.
01:31:12 Cate Okay. All right.
01:31:14 GM Not the
01:31:15 Cate Not the dim, yeah.
01:31:17 GM Yeah.
01:31:18 Connor Hip-high robot things?
01:31:19 GM Yeah, they're like hip-high.
01:31:21 Connor Hip-high, hooray.
01:31:22 GM They have more than two legs, don't know how many though.
01:31:25 Connor Ooh, they've got legs.
01:31:29 GM But they're, they're, um, I'll say
01:31:33 GM this one, you see,
01:31:36 GM eyes.
01:31:39 GM It's looking right at you.
01:31:41 Cate Wait, but I'm hidden.
01:31:42 Cate Am I? Am I
01:31:43 Connor Is it biological?
01:31:45 GM Um, it has
01:31:47 Connor Does it have eyes or sensors that are shaped like eyes?
01:31:49 GM not from that one. No, okay.
01:31:50 Connor It matters.
01:31:51 GM As as you stand
01:31:52 Connor If these are robots with eyes, that's more terrifying.
01:31:54 GM it has eyes past, you you just see like, a flash
01:31:59 Cate Yeah.
01:32:00 GM of like, as you're looking right down its snout.
01:32:04 Cate Okay.
01:32:05 Cate Um, I guess I'm going to
01:32:10 Cate stay here.
01:32:11 GM Okay.
01:32:13 Casey Hmm.
01:32:14 Connor We're missing a few there, bud.
01:32:17 GM You,
01:32:22 Cate What is it?
01:32:24 GM Yeah, okay.
01:32:26 Cate Ewok?
01:32:28 Casey Ewok?
01:32:31 GM Uh, Fletcher, it is your turn.
01:32:33 Connor Oh, this is one.
01:32:34 Connor Great. Um, so you want to tell me what the result of that nat 20
01:32:37 Connor slash 27 total is?
01:32:39 GM Um, so
01:32:41 GM you have perceived through, are you still in the airlock?
01:32:47 Connor Yeah, because I haven't moved.
01:32:51 Casey He's in the doorway.
01:32:54 Connor I am in the doorway.
01:32:55 Connor I was nominally at
01:32:59 GM I'm going to say you would get more information if you step 5 feet into the room.
01:33:06 Connor Okay.
01:33:09 GM Um,
01:33:10 GM you can somehow, through auditory wizardry,
01:33:14 Connor I have very good hearing.
01:33:16 GM Yeah.
01:33:17 Cate Notably for capybaras.
01:33:20 GM that there are five different pitches of servo,
01:33:23 Connor Ah.
01:33:24 GM uh, great,
01:33:26 GM that are making the noises that other people have identified.
01:33:29 Connor Okay.
01:33:30 GM Um, you are able to more or less pinpoint the locations of those things.
01:33:34 Connor Yeah.
01:33:35 GM And, um,
01:33:38 GM I'll say,
01:33:40 GM I don't know how. Uh, so these four are four-legged
01:33:45 GM robots of some sort.
01:33:49 Connor I can hear how many limbs are servoing over there.
01:33:52 GM Yeah. This is a two-legged
01:33:55 Connor Something-something.
01:33:57 GM something, and it sounds big.
01:33:59 Connor Okay.
01:34:00 Cary Mmm, mmm.
01:34:01 GM Bzz mmm bzz mmm.
01:34:03 Connor Okay, yikes.
01:34:05 GM Um, you,
01:34:07 GM as you sit
01:34:09 GM for six seconds,
01:34:10 GM and sort of observe,
01:34:14 GM there's a pattern
01:34:16 GM to these sounds, as if they're like
01:34:19 GM scanning and observing.
01:34:21 Connor Okay.
01:34:23 Connor Um,
01:34:27 Fletcher Morrow (Connor) I uh think the crew might have left some
01:34:34 Fletcher Morrow (Connor) not droids, what are we calling them?
01:34:37 GM Robots.
01:34:38 Fletcher Morrow (Connor) Rubits, rubits.
01:34:39 Cate Rubits.
01:34:40 Fletcher Morrow (Connor) Rubits, bots.
01:34:42 Fletcher Morrow (Connor) Bots, whatever.
01:34:43 Connor Bots, yeah. Yeah.
01:34:44 Fletcher Morrow (Connor) I think the crew might have left some guard bots here to protect their, uh,
01:34:50 Fletcher Morrow (Connor) uh what's the word I'm looking for, cargo?
01:34:51 Casey stash
01:34:52 Fletcher Morrow (Connor) Uh cargo in case of,
01:34:54 Fletcher Morrow (Connor) um, exactly the thing we're doing right now.
01:34:57 Casey Always leaving the bots behind.
01:35:00 Connor Um, so he,
01:35:02 Connor so Fletcher uh pulls out his two, we're not calling them lightsabers.
01:35:06 GM A B C D E F G H I J K L M N O P Q R S T U V
01:35:18 Connor We're not calling them lightsabers. So we're going to go with, um, holo-swords or hardlight swords? Either one.
01:35:24 Cate Yeah, hardlight swords.
01:35:25 GM Hardlight swords? Great.
01:35:27 Casey Those are cool.
01:35:28 Connor Um, so he pulls out his two hardlight swords, which
01:35:30 Connor They are hard and light.
01:35:32 Connor uh, for those of you who have played Mass Effect, look very similar to like, the orange holographic omni-tool type situation going on.
01:35:38 Casey Ooh.
01:35:40 Connor Uh, just like a kind of a
01:35:42 Connor maybe triangular geometric uh shape extending out from the hilt of this very like brassy, steampunk-looking
01:35:51 Connor handle situation.
01:35:53 Cate Yeah.
01:35:54 Connor And that's one in both hands there.
01:35:56 Connor Uh, and he proceeds to go, let's see. That was already 5 feet there,
01:36:01 Connor 10, 15, 20, 25.
01:36:05 Connor Um, he wants to figure out what's actually going on over here, so he approaches kind of casually up to this
01:36:11 Connor first one in the corner. What does he see there?
01:36:13 Cary First one in the corner.
01:36:16 Connor Nice. He also does not like the idea of what is behind us, so.
01:36:19 GM Uh, yeah. Uh, you see immediately in front of you, uh, and are you sneaking?
01:36:24 Fletcher Morrow (Connor) No.
01:36:25 GM Okay. Uh, it's like we're here to do a job. As soon as you walk up into the adjoining square,
01:36:31 GM [makes mechanical whirring sound]
01:36:33 GM eyes locked on, ears perked.
01:36:36 Unknown Okay.
01:36:37 Cary I'm not Dada.
01:36:38 Connor That's Nathan.
01:36:41 Unknown Nathan.
01:36:45 Cary It's so cute hearing him say people's names.
01:36:47 GM A, this is a mechanical guard dog.
01:36:52 Connor Yeah. Called it.
01:36:54 GM And, uh, it starts to audiate, starts to make a warning sound as you enter.
01:37:05 Connor Audiate, the other direction?
01:37:08 GM Yeah.
01:37:09 Connor Localize.
01:37:12 GM Yes. Uh, as you enter the space next to it, and it observes you.
01:37:18 GM So, you can only imagine that the other four will know of your presence shortly,
01:37:24 Connor Sure.
01:37:25 GM or more detail of it. Uh, you still don't know what the big thing is, but
01:37:30 Connor Yeah.
01:37:31 Fletcher Morrow (Connor) but I can hear that there is a large thing lurking behind the double-stacked crates over there.
01:37:35 GM Yes.
01:37:36 Fletcher Morrow (Connor) I'm going to let that just be over there for the moment, and not engage that.
01:37:42 Cary I think my vibration sense has caught on, and I'm just like, "Oh, dear."
01:37:45 Fletcher Morrow (Connor) Yeah. Uh, yeah, these are definitely some some guard bots here. They do not want anybody touching their cargo. Uh, is it doing anything otherwise aggressive towards me?
01:37:57 GM Um, it's barking. Uh, you've caught it a little bit off guard.
01:38:03 Connor Okay.
01:38:04 GM Um, it's not a happy bark.
01:38:07 Connor Yeah.
01:38:09 GM You could roll insight if you want.
01:38:10 Connor I will.
01:38:15 Connor Cuz I'm trying to figure out like do I need to actually whack this thing with my swords, or is this just, yes.
01:38:22 Connor Insight, plus seven. Great.
01:38:29 Connor Eleven.
01:38:33 GM Um, yeah, it wants to bite you.
01:38:40 Connor Okay, uh, that's good enough. Alright. Uh, sure. Then I'm going to use my action to do, um, my two attacks, one with each weapon.
01:38:50 GM What letter did I write on that one?
01:38:51 Cate A.
01:38:52 GM A? Cool.
01:38:54 Fletcher Morrow (Connor) So, "Oh, we're not we're not about this today, buddy. I'm sorry."
01:38:58 Connor Um, my, oh, first roll is a, if I can remember my bonuses here, uh, plus nine, a twenty-one to hit.
01:39:08 GM That hits.
01:39:09 Connor I'm hoping so. Uh, for thirteen, I don't know what damage type, energy damage.
01:39:19 GM Uh, okay.
01:39:20 Connor Does it,
01:39:22 GM Yeah, you chop down into its metallic carapace, and like you clearly make like a slice into the carapace.
01:39:30 Connor Okay. Um, it's like, alright, so we're just going to do this all again. Uh, that is a dirty twenty, and, uh, I just, I really should be able to remember my numbers. Oh, plus six. Um, uh, and eight energy damage.
01:39:46 GM Okay.
01:39:50 Casey Holder, if you put the one in your hand down.
01:39:52 GM And, uh, it's like you did damage to it. Great. Yeah.
01:39:55 Connor They're they're okay, they're tough. I mean not tough-tough, but like, well.
01:40:00 GM They're no wimps.
01:40:02 Connor Um, we did twenty-one damage.
01:40:04 GM Yeah.
01:40:04 Connor Total.
01:40:05 GM Okay.
01:40:05 Connor In two attacks.
01:40:06 GM Okay.
01:40:08 Archibald Grey (Cary) They don't listen to reason.
01:40:11 GM Your turn.
01:40:17 Casey You are currently in the air chamber.
01:40:19 Cate Are you communicating? Are you yelling?
01:40:21 Connor No, I I I have been telling everybody like, "Hey, there are some guard dog guard bots here, like."
01:40:25 Casey We found guard dogs. They're the white tokens.
01:40:27 Cate You are here. You can move in and do things, or you can stay where you're at and
01:40:32 Casey like help from behind.
01:40:33 GM And you're in a cargo hold full of crates. All the white squares drawn on there are crates.
01:40:38 Cate Mm-hmm.
01:40:40 Casey And, I didn't hear the very end of what was happening.
01:40:43 Cate Connor stabbed one.
01:40:44 Casey Thank you.
01:40:45 Connor I attacked the one in front of me twice, it took twenty-one points of damage, and is not otherwise bloodied equivalent?
01:40:50 GM No.
01:40:51 Connor Yeah.
01:40:51 Casey Yikes.
01:40:53 Connor Y'all are seventh level.
01:40:54 Casey Yeah, but none of us have gotten to play at seventh level like in a long time, or ever.
01:40:59 Cate Did you mix mine with
01:41:01 Casey Nathan's?
01:41:02 Cate I'm excited for this. Doesn't look like you mixed mine with Nathan's.
01:41:05 Casey I need to look at my spells.
01:41:07 Cate Am I like, yeah, am I thinking about spells too early? It sounds like you guys have just been walking around and like listening to things.
01:41:14 Connor No, I've cast I've cast I've cast three spells already.
01:41:16 Cate Okay, cool.
01:41:17 GM The the alarm has sounded. They know that we're here.
01:41:20 Cate Okay, cool. I don't, I just, I'm like, "Oh, I've got this spell, I've got this spell," and then I'm like, "Wait, nobody's using spells yet."
01:41:25 Connor Now is the perfect now is the perfect time.
01:41:27 Casey That die said is a
01:41:28 Cate memory.
01:41:29 Connor We were assessing the situation. Now we know some of the situation. We know there's a big beast.
01:41:34 Cate Did you get injured or anything?
01:41:35 Connor No, not yet, but this this dog this guard bot is going to attack.
01:41:38 Casey Not going to be upset if it does, but.
01:41:40 Connor Would prefer that it doesn't.
01:41:41 Cate You stabbed it first, but it's likely going to stab you.
01:41:44 Aaron Am I right if they are not creatures, so they do not respond to my spell, which was like basically trying to charm them into being on our side.
01:41:51 Connor See, robots don't have minds.
01:41:52 GM They are immune to being charmed.
01:41:55 Casey They are just harmless.
01:41:56 Connor Yeah.
01:41:57 Casey It's not that they don't have minds.
01:41:58 Aaron Oh.
01:41:59 Casey It's not that they don't have minds, they're just charmless.
01:42:01 Connor Yeah.
01:42:02 Aaron Yes, yes.
01:42:05 Connor For the purposes of is it a creature or is it an object, it is a creature.
01:42:09 Connor I love Cary's just view, not your character, just like, "They're charmless."
01:42:20 Cate Okay. Um,
01:42:22 Cary Yes.
01:42:23 Connor Yes, that Dada.
01:42:24 GM I don't think it is.
01:42:25 Cary Might be a different.
01:42:26 GM No, they're, no, no.
01:42:28 Connor Pretty sure it's on.
01:42:29 GM It could just be hidden somewhere.
01:42:30 Cary Oh, it's under Kate's chair.
01:42:33 Cate Kate, is that in your chair?
01:42:34 Cary I guess I have a question on how like,
01:42:37 Cate I don't really know how ammo works in this system.
01:42:39 Cary the like my, uh,
01:42:44 Casey That one.
01:42:45 Cary cuz like, I don't know if I'm using the right terminology. My like charisma, am I able to just convince things of things or do I actually have to use spells to convince them of things? Like does my power work here?
01:42:55 GM Uh, you can convince people of things, yes.
01:42:58 Cary Okay.
01:42:59 GM Um, these are not people.
01:43:00 Cary So, I cannot use
01:43:01 Aaron I tried to magically charm them.
01:43:02 Cary it to convince them to not attack.
01:43:04 GM Yeah, they're robot dogs.
01:43:05 Cary Got it. Okay.
01:43:06 Connor This is their programming.
01:43:08 Cary And we're aware that they're all, uh, inanimate objects.
01:43:11 GM Well, they are animate.
01:43:12 Connor They're just not
01:43:13 GM They're just not, they're all mechanical.
01:43:15 Cary non-sentient.
01:43:16 GM Are they sentient?
01:43:17 GM They may be sentient.
01:43:19 Cary The amount of toeing.
01:43:22 Connor We're really trying to find the middle ground here.
01:43:25 Cary Ernie's like, "Hmm, hmm, yeah."
01:43:28 Cary I just, I'm trying to figure out where my limit
01:43:31 Aaron They they were unresponsive to my suggestion, I'm not sure why they would respond to yours.
01:43:34 Cary My clarification is this is my first time, okay?
01:43:39 Connor Be gentle, it's her first.
01:43:40 GM These are robots in the shape of dogs.
01:43:43 Cary Got it.
01:43:44 GM They are, and they have the intelligence level of dogs.
01:43:47 Cary Okay. Cool.
01:43:50 GM They will not be talking to you.
01:43:52 Cary Yeah.
01:43:53 GM But they are barking to communicate to each other.
01:43:55 Cary And we know that they're, we know the quantity of them in this area?
01:43:58 GM Uh, four have been identified on a nat twenty, so, yeah.
01:44:02 Cary Okay. And there's that big thing.
01:44:04 Casey And that guy, and we know that one.
01:44:05 Cary What's the big thing?
01:44:06 Casey We don't know yet, it's behind tall boxes.
01:44:08 GM And it has two legs.
01:44:10 Casey That's all we know.
01:44:11 Cary Mm-hmm.
01:44:12 Cary Can I, we know where it is, though.
01:44:14 GM That's, that's
01:44:15 Casey Okay.
01:44:16 GM That has been communicated.
01:44:18 GM You can't see it, in case a spell requires line of sight.
01:44:22 Casey Yeah.
01:44:23 Cary Okay.
01:44:24 Cary Um,
01:44:29 Cary Okay. Uh, I am going to
01:44:30 Casey Uh-oh.
01:44:31 Casey He's just roll on me to pick things up.
01:44:35 Cary No, no, no, he needs to pick things up.
01:44:37 Casey He needs to get down and pick things up.
01:44:40 Cary Okay.
01:44:41 Casey I'm kind of content with him being entertained the way he is.
01:44:45 Cate Oh, also, like, him being entertained by picking up things that he's knocking on the floor is fine.
01:44:49 Aaron Yeah. He is not intentionally knocking things over maliciously.
01:44:53 Cate Okay. Uh, so, sorry, we confirmed they're not creatures?
01:44:58 GM They are. We confirmed that creature is—
01:45:01 Connor Mechanically, they are creatures.
01:45:02 Cate Got it. Okay.
01:45:04 GM But they are not able to be charmed, or vacuously persuaded, and any of that stuff.
01:45:09 Cate Well, just, I have like, Locate Object and Locate Creature. We already know where everything is, so.
01:45:15 Connor Mechanically, in D&D and its derivatives, basically anything that has a stat block attached to it that like, is performing actions is a creature, regardless of exactly how it's doing so. That's an oversimplification, there are exceptions. But, like, anything that moves—
01:45:30 GM But also, Locate Creature and Locate Object are like, long-distancy things, generally, more.
01:45:37 Cate Mmm, mm-hmm.
01:45:38 Cate And nothing's hiding from us anymore.
01:45:40 GM They're obscured to you, but you know generally where they are.
01:45:46 Cate Okay, cool, cool.
01:45:48 Connor Casey, what is ERNE's acronym again?
01:45:50 Casey Um, Electronic Repairman, Navigator, and Engineer. I could have told you that.
01:45:58 Connor Course, of course.
01:46:02 Connor Repairman, Navigator, Engineer. Where is the I come from?
01:46:06 Casey There is no I. It's just E-R-N-E.
01:46:08 Connor Oh, E-R-N-E, got it.
01:46:09 GM There is no I in Ernie.
01:46:13 Connor But there is an N and an E.
01:46:16 Casey Wait.
01:46:19 GM I too have no I.
01:46:22 Connor Applause.
01:46:24 Cate Are any of these things humanoid?
01:46:27 GM Uh, no.
01:46:31 Cate Okay.
01:46:32 Connor Well, we don't know about the big one.
01:46:33 GM You don't know about the big one.
01:46:34 Connor We don't really know.
01:46:35 GM But we know that it has servomotors.
01:46:36 Cate I can either Calm Emotions or use Darkness.
01:46:41 Cary Well, what do you— Do you have any weapons?
01:46:45 Cate Unclear. My mind is a weapon. I didn't get to weapons on my thing yet, so, sorry, I'm not much help with weapons.
01:46:53 GM She's roughly a wizard, so, wizard equivalents. Usually what they do rather than have weapons is they have some type of at-will power that they use as their default attack type of thing if they don't want to use a leveled spell.
01:47:06 Casey Mm, that's what that at-will—
01:47:08 Cate Yes, so that's what, of course, points—
01:47:11 Casey Keep that away from me.
01:47:16 Cate Then all I've got is Soundtrick.
01:47:20 Connor This is something that can be fixed. This is learning. You're allowed to edit.
01:47:26 Cate Okay, I've got Soundtrick. I can do a Soundtrick.
01:47:28 Connor What does that do?
01:47:30 Cate Give me one second. It's minor illusion, but only— Oh, you're right. Yes, I think it is that. I'm pulling it up. Hold on. I have too many tabs open.
01:47:38 Connor You also have that Bless spell.
01:47:40 Casey You also have that Bless spell.
01:47:41 Connor You can throw your voice over in the back corner with like, a little— Didn't you pick the one that allowed you to give people your blessing?
01:47:48 Connor You remember we talked about that? Give people an extra 1d4?
01:47:51 Cate No, I was just reading it, I didn't actually—
01:47:55 Connor I didn't want to help people.
01:47:59 Cate I don't think I picked it. Cuz I started picking things that were more like, uh, like mind controlly. I went more towards like mind control than like physical— Like, I have Heal, but nobody's injured yet. Yeah, and I don't think I just have regular.
01:48:15 GM I'm sorry I didn't give you any minds to control in this encounter.
01:48:18 Cate Yeah, it's okay. It's just I'm not terribly useful. But, I could do Darkness and, like, make it harder for other people to get—
01:48:26 Connor It is good to know one's limitations.
01:48:28 Cate Yeah, let me pull up. What was it, Darkness and Soundtrick? Okay. Yeah, let me pull up those and see which one's more useful.
01:48:40 Cary Oh my god, okay, this four-finger thing is like, not helping so much.
01:48:47 Connor Somebody said that.
01:48:48 Cary Yep.
01:48:49 Cate I did. I said it.
01:48:52 Cate Okay, Soundtrick. Uh, use force to produce an effect within range and create one of the following special effects. Your voice booms up to three times.
01:49:04 Connor Are you just doing that even if it's not useful?
01:49:09 Cate Wait, does it cost me?
01:49:11 Connor No.
01:49:12 Casey It takes an action, I think, right?
01:49:13 Connor Yeah, but it's not a leveled—
01:49:14 Cate I don't want to waste an action, dude.
01:49:16 Connor Can you throw it? Can you have it originate from somewhere?
01:49:18 Cate You cause harmless tremors in the ground for a minute. That might scare them. Uh, create an instantaneous sound.
01:49:26 Casey It was not moving very fast, so I was actually surprised.
01:49:31 Cate Oh, okay, cool, cool, cool. Uh, you create an instantaneous sound that originates from a point of my choice within range.
01:49:37 GM Yeah, that honestly would be good.
01:49:39 Cate My range is 30 feet. Okay. So, can I create a sound behind these animatronic doodads?
01:49:45 GM 10, 20, 30. This room is 40 feet deep.
01:49:50 Connor And you can go 30 feet, so you can create something behind them or they're on the back wall.
01:49:54 GM You can move toward them too, and then put it behind them.
01:49:57 Connor You can move and then cast.
01:49:59 Casey If you like walked up to 30 feet—
01:50:00 Cate I'm dainty. I don't want to get in the way of things.
01:50:05 Connor Well, you can still hide yourself, like you can get in, get in, get—
01:50:08 Cate Does that take an action?
01:50:10 Connor Uh, you get movement in addition to your action.
01:50:11 Cate Okay, cool, then do that. Yeah, do that, I want to create a sound behind the things.
01:50:17 GM What sound?
01:50:18 Cate Like there, maybe?
01:50:22 Hazel Treerton (Cate) Rumble or thunder!
01:50:25 Cate The cry of a bird or ominous whispers.
01:50:29 GM You got to pick a sound.
01:50:30 Cate Okay, um, yeah, uh, ominous whispers. Yeah, a whistle.
01:50:37 GM Okay.
01:50:39 Connor I like the idea that this creature that can only sound like, like, like, this duck creature, can like, thaumaturge out some kind of beautiful, whatever sound.
01:50:51 GM A bird song, you know?
01:50:54 Cate Oh, but I can actually— I can speak in another language. Can I make a sound like um, like the servos? Does that count? Like, another servo sound.
01:51:04 Connor Ooh, like a sexy servo?
01:51:07 Cate No, I just meant something to like, something that makes them think it's their like, controller behind them.
01:51:13 GM Right, you want a distraction, so, because I can put, I can make it in their language.
01:51:20 GM Yes, give me a performance or force check. What, what is— Or, arcana.
01:51:28 Cate What number die is that?
01:51:33 Connor That lore?
01:51:36 Cate Oh, I don't have a lot of lore.
01:51:38 Connor There is no arcana equivalent.
01:51:40 GM Huh, is that an intelligence? Is charisma your— Charisma is my thing, yeah.
01:51:46 GM Give me a performance or deception.
01:51:55 Cate Uh, I don't have a bubble in on deception or performance.
01:52:01 GM Or, it's just your straight charisma. I have intimidation, persuasion, and insight.
01:52:05 GM Tell me how you use intimidation or persuasion with this sound.
01:52:11 Cate Mm, oh, um, I persuade them to retreat.
01:52:14 GM Okay.
01:52:16 Cate 20-sided?
01:52:18 GM Yeah. Can I borrow a 20-sided?
01:52:23 Cate Oh. 8 plus 2, 10.
01:52:26 GM 10?
01:52:27 Cate Damn it.
01:52:28 Connor I'm sorry my dice are just not rolling that bad for you.
01:52:31 GM All right, let's see. You can see the one near Kate, you see its ears go.
01:52:39 Cate Mm-hmm.
01:52:40 GM Cool.
01:52:42 Cate Uh, I had another one.
01:52:48 GM It seems unconvinced.
01:52:53 Cate 10 out of 20 is not good, I take it.
01:52:57 GM It would convince some creatures.
01:52:59 Cate Okay. Uh, then, so that one was at-will, I don't think Darkness is at-will, but I'm willing to spend things, credits, whatever, wait, hold on, let's try to pull it up.
01:53:11 GM Uh, does it—
01:53:13 Cate Spell slots.
01:53:16 GM Spell points.
01:53:17 Cate Spell points.
01:53:18 GM Does it need more than— Or does it— You've used your action.
01:53:23 Cate Oh okay, that's all, I just—
01:53:26 GM And then we move on. You might get a bonus action, or you do get a bonus action, but I don't know what you have that uses a bonus action.
01:53:34 Cate Um, I don't— I'd have to look, I don't know my spells well enough to know which one includes, so.
01:53:39 GM Shall we move on?
01:53:40 Cate Yeah.
01:53:41 Connor Okay. This system has the same stipulation about bonus action spells that 5e has.
01:53:45 GM Probably, yes.
01:53:46 Connor But, but worded actual— Oh, great. Okay. But worded actually better so that it is mirrored both ways rather than the awkwardness of the way that it's phrased in 5e.
01:53:55 GM Okay.
01:53:56 GM Cary, could you help me move dog D?
01:53:59 Cary Mm, to?
01:54:04 GM Yeah, yes, um, I guess, wait.
01:54:12 GM To E— uh, to R.
01:54:14 Cary The visor.
01:54:15 GM You want to? Okay.
01:54:19 Connor Like here?
01:54:20 GM Yeah.
01:54:21 Connor There we go.
01:54:23 Aaron A little nibble up here to be on the level.
01:54:26 Casey It can climb?
01:54:28 GM It can leap five feet.
01:54:29 Casey Leaping up on the console.
01:54:34 Cate Oh, wait. This might be relevant to what just happened. A wary creature can use its action to make an intelligence investigation check against your force save DC, determining that the effects are illusory on a success.
01:54:50 Cate Or, I wasn't successful, so it doesn't work.
01:54:53 GM Oh, okay. You're wonderful.
01:54:58 Casey The action is reset at the start of your turn or the end of your turn?
01:55:04 Connor At the start of your turn.
01:55:05 Casey These are good.
01:55:06 Aaron Good.
01:55:08 Aaron Thank you.
01:55:09 Connor You're welcome.
01:55:11 Cate Sorry, did I read that incorrectly?
01:55:13 GM No, no, you read that right. All right. It's just, I— All right. I do just want to call out a time check that it is 8:10 p.m. and I did mean what I said when I said I have to leave, like, definitely hard stop by 9:15.
01:55:35 Cary Okay.
01:55:39 GM What is your force DC?
01:55:42 Cate I don't know that.
01:55:44 GM Okay. What is your charisma modifier?
01:55:48 Cate +2.
01:55:49 GM Okay. Um, okay, what I said is not correct. This dog runs into this room and you don't see it anymore.
01:56:08 Connor What is your wisdom modifier?
01:56:13 GM And then, is this dog's turn? It runs into the back room and you don't see it anymore.
01:56:23 Connor This, this is concerning.
01:56:25 GM Then it's—
01:56:28 Connor Get an opportunity attack.
01:56:30 GM Uh, yes. Would you like to take it?
01:56:32 Connor I would like to take it.
01:56:33 Connor Uh, that is a 22 to hit and 2d7, 2d6 damage.
01:56:47 GM Okay.
01:56:48 Fletcher Morrow (Connor) Different?
01:56:49 Guard Dog (GM) Same.
01:56:50 Fletcher Morrow (Connor) Oh, same.
01:56:51 GM One, uh, 5, 10, 15, 20
01:56:55 Connor 30, 35, 40.
01:56:59 GM Mm, that's a double double, so that's 45.
01:57:02 GM 50, 50.
01:57:06 Connor And that's 55.
01:57:08 GM No, you had a double double you didn't count. I did three diagonals.
01:57:13 Connor Oh, okay. Every other every other diagonal counts double.
01:57:17 GM I take up a lot of space.
01:57:23 GM And then, it is Nul's turn.
01:57:25 Nul Konn (Aaron) Okay.
01:57:26 Connor Do we have any sense of why they're retreating?
01:57:31 GM Uh, you know that your compatriot cast a spell.
01:57:34 Connor Ah, okay. Yeah.
01:57:38 Cate Boom boom. Or no, sorry, gun gun.
01:57:42 Cate I don't know, servomotor thingies.
01:57:47 GM Yeah, and also, you just hear in Common, "Retreat!"
01:57:53 Aaron 10, 15, 20.
01:57:58 GM That's a double high crate.
01:57:59 Aaron Yeah, I'm climb speed.
01:58:01 GM Oh, you have climb speed?
01:58:02 Aaron Of 25.
01:58:03 Cate Hey, honey. What are you doing? Are you eating food? That's not your food.
01:58:05 GM Ooh, cool. So, you see in front of you
01:58:08 Cate Yeah, you climbed?
01:58:09 Aaron No. That's for olders.
01:58:12 GM Dog did want some food.
01:58:14 Connor Oh, okay. How tall?
01:58:15 Aaron 10 feet tall?
01:58:16 GM Mechanically large.
01:58:17 Aaron Okay.
01:58:18 GM Okay. You stand, your feet are at his forehead.
01:58:23 Cate Aqua. Where is it? Mama has it.
01:58:24 Aaron Oh, that's giant.
01:58:25 Cate Mama has your aqua.
01:58:27 Connor Ooh, has what? A giant pickaxe for a hand?
01:58:30 GM Uh, yeah, for one hand. Um, your feet are at his forehead and he is staring right at you.
01:58:37 Nul Konn (Aaron) Right at me? Great. I'm going to go ahead and attack it, then.
01:58:41 Cate Oh, hi.
01:58:42 Aaron Thank you.
01:58:43 GM Hey, guys.
01:58:45 Aaron Oh, hey there. Um, I'm going to do a double attack.
01:58:51 GM Okay.
01:58:52 Connor Why don't these people just turn off the security system?
01:58:55 Aaron That's damage, let's start with the actual attack.
01:58:57 Cate I don't know what you just said because immediately made me immediately think of Tony Shalhoub in Galaxy Quest.
01:58:59 Aaron First attack. Can't see these dice.
01:59:04 Cate When he's just like, "Hey, guys."
01:59:07 Connor Is he telling you?
01:59:09 Aaron It's plus dexterity plus proficiency for finesse weapons?
01:59:19 GM Yeah.
01:59:19 Connor God, that movie was so fun.
01:59:20 Aaron That's...
01:59:22 Cate The best.
01:59:23 Cate The best.
01:59:24 Aaron ...uh, that'd be 18 to hit with the first one.
01:59:26 Cate Definitely in my top like three favorite movies.
01:59:27 GM Okay.
01:59:28 Aaron Uh, should I roll the second one as well before rolling damage?
01:59:31 Cate Is there error?
01:59:32 GM I'll roll the second one.
01:59:33 Cate Oh, no.
01:59:36 GM Seems fine to me.
01:59:37 Aaron Uh, that'll be 19 to hit.
01:59:39 GM That also hits, obviously.
01:59:40 Aaron Okay. Um, and then, it'll be 1d8, which is 5. Another d8, which is not, oh, the four, so 9 plus 10 is 19. And then instead of dealing...
02:00:04 GM You don't add, unless you have something that changes, you don't add your dex modifier to the second.
02:00:09 Aaron Oh, okay. Yeah. Oh, yeah.
02:00:13 Aaron Um...
02:00:14 Cate Yeah?
02:00:15 Cate Doggo, you eating dog food?
02:00:17 Cate Oh my god, I already took the cat food from him. What is How did Where did you get that from?
02:00:21 Aaron Thank you.
02:00:22 Cate The floor?
02:00:24 GM There might have just been one on the in the carpet.
02:00:27 Cate Doggo.
02:00:28 Cate Uh-huh. Ah, yeah, you really shouldn't eat that, bud.
02:00:32 Aaron So, then 19. And then instead of rolling...
02:00:33 Cate But what what if 100% of the time I tell you about it when you graduate from...
02:00:37 Aaron ...instead of rolling sneak attack, I'm going to...
02:00:41 Cate ...along with his toilet potty. He's just walk around, point to your mouth saying, "Doggo."
02:00:49 Aaron ...add on four.
02:00:50 Connor You know when he gets older, he's going to be like, "God, I used to eat dog food, dude!"
02:00:56 Aaron Target needs to make a charisma saving throw.
02:00:59 GM Charisma save?
02:01:00 Nul Konn (Aaron) Yeah, instead of my sneak attack, I am going to do Blade Defense. He needs to make a charisma saving throw.
02:01:06 Cate Put together a PowerPoint? Because there will still be PowerPoint in 18 years.
02:01:07 Aaron DC 16.
02:01:11 GM 6 on the die, unfortunately.
02:01:15 Aaron Okay. Uh, on fail, my AC goes up by the higher of the two die that I rolled, which is five, against this creature.
02:01:21 Cate Did you find all of them or just those four?
02:01:24 Aaron Uh, and then...
02:01:26 Cate No. No, mama has them.
02:01:27 Aaron No. I am right next to the giant bad guy? No. I'm going to...
02:01:32 GM Bonus action disengage?
02:01:34 Aaron Uh, no, I don't have to bonus action disengage. I've attacked it, so I just get to disengage.
02:01:40 GM What does it say?
02:01:41 Aaron What does
02:01:42 GM It doesn't.
02:01:43 Connor I'm assuming that's a 10 foot leap.
02:01:45 GM Yeah.
02:01:46 Aaron I was...
02:01:47 GM What are
02:01:48 Aaron I was here, 10, and then up is 20.
02:01:50 GM No, no, but like, horizontal jump, you can just do that, I think.
02:01:54 Aaron Yeah, I also have strong legs, so I get like 3x on jumps.
02:01:58 GM Okay. On your turn, sure, you can enter a rage as a bonus action.
02:02:00 Aaron Now you don't.
02:02:01 E.R.N.E. (Casey) Yes.
02:02:01 GM Professor.
02:02:02 Cate Oh, yes. It's my turn again. Prof.
02:02:07 Aaron Go in, attack, boost my AC against that thing, and run away.
02:02:12 Connor Yeah.
02:02:13 Cary Um, can I see him? Does he only above the twos? Like...
02:02:16 GM No, he is hidden behind the crates.
02:02:20 Cary Okay.
02:02:22 GM And hasn't had a turn since you all started being aggro.
02:02:28 Cary Okay.
02:02:31 Connor And you mean since I started being aggro, because I did 28 damage so far, I think, to that single guard dog.
02:02:41 The Reverend Doctor Professor Archibald Grey (Cary) Well, I'm just going to like mosey on in. 5, 10, 15, 20, 25, 30.
02:02:46 Aaron When you make a long jump, you can cover a number of feet of up to twice your uh, standard score. When you make a high jump, you can leap a number of feet into the air equal to 3 plus twice your score.
02:02:57 GM Which score?
02:02:58 Aaron Your modifier, strength, yeah.
02:02:59 Cary I think I'm coming in sensing like, oh, there's not so much going on here, but oh, there's something going on here.
02:03:04 Cary Well, not the back, but the back seems to have moved.
02:03:08 Cary What's all this fuss, Ernie?
02:03:09 Cary And when I approach there, I think I perceive him now.
02:03:12 GM Uh, yes.
02:03:14 GM Oh, wait.
02:03:15 GM Uh, yes, yes, yes.
02:03:16 The Reverend Doctor Professor Archibald Grey (Cary) Oh, dear.
02:03:18 Aaron Not modifier. Score.
02:03:20 GM Ah.
02:03:21 Aaron So, that would be an 8. So, a long jump up to twice my strength score, I can long jump 16 feet.
02:03:26 Cary Okay. Uh, and I cast, uh, Improved Feedback.
02:03:31 GM That is your maximum...
02:03:32 Cate Cate's showing off his thing.
02:03:33 GM ...this construct on the path.
02:03:35 Cate I'm still working on Cate's...
02:03:38 The Reverend Doctor Professor Archibald Grey (Cary) I did it. I attempt to transmit psychic energy at the target within range.
02:03:43 Cary If the target can hear me, though need not understand, must succeed on an intelligence save.
02:03:48 Connor Is that a d20?
02:03:49 GM No, we don't need.
02:03:50 Cate That's fair, you know. One-way sharing.
02:03:53 GM Intelligence save.
02:03:56 GM That's a 16.
02:03:59 Cary And what's it against? How do I find what it's against?
02:04:03 GM Your spell.
02:04:05 Cary Uh...
02:04:12 Cate Up.
02:04:13 Cate Up.
02:04:15 GM It'll be so your, tech caster?
02:04:19 Cary Um, I am a Consular.
02:04:22 GM So, forcecasting. Forcecasting.
02:04:24 Cary Forcecasting.
02:04:25 GM So, charisma or wisdom? It could be either depending on whether it's light or dark.
02:04:31 Cary Wisdom. I think that's why I probably beefed up wisdom.
02:04:35 Cate No, no. Those ones are dad-dads. You can have these ones.
02:04:40 Cary So, it feels like it's 15.
02:04:42 Connor Yeah, Cary was very specific about staying under 30 feet, total.
02:04:48 GM Need to double check that.
02:04:49 Connor He's been clarifying those rules for so many years in 5e's lifecycle, um, which is just...
02:04:53 Connor I also, even if that wasn't the case, even if I had moved 30 feet up there, I have a...
02:04:59 Connor I forget what it's called. A thing that lets me, twice per long rest, instantaneously move 10 feet.
02:05:05 Connor So, the tradeoff is I have to roll for it, and if I fail, I fall.
02:05:11 Connor Yeah.
02:05:13 Connor The odds of me failing, though, are...
02:05:17 Connor ...stupid low. Okay.
02:05:24 Connor No, I'm I'm trying to...
02:05:28 Cary But, uh, Improved Feedback is one of my dark side flavored powers that uses my charisma-based force save DC, not my wisdom-based.
02:05:35 GM Ah, okay. Then it would be 15.
02:05:37 Connor It's an acrobatics check on dexterity.
02:05:40 GM So, 16.
02:05:44 Connor Oh, I forgot about high jump.
02:05:50 GM Oh, it doesn't make. I don't know how that...
02:05:54 Cary Yeah.
02:05:55 GM Let's assume that that's 15 for Nul.
02:05:58 Cary 15 seems right.
02:06:01 Cary Um, plus 2 charisma, plus 3 proficiency bonus, but, but that's still power level and character level don't correspond directly.
02:06:09 Cary Ah, and this reminded me of something that I probably would have done if I could have.
02:06:12 Cary Which is to cast with with heightened power.
02:06:15 Cary For an additional 3, which is a lot.
02:06:20 GM Force points.
02:06:21 Cary Okay.
02:06:22 Cary Um, which would mean that they make an intelligence save at a disadvantage.
02:06:28 GM Mm. Okay, so that was a 16.
02:06:31 GM That is, uh, better.
02:06:36 Cary Great, well, saved.
02:06:37 GM Well, no, but that would have been a 1.
02:06:40 Cary Ah.
02:06:41 GM Okay, nothing happens on a success.
02:06:45 Cary Uh, I think nothing happens on a success, let me double check.
02:06:49 GM Ernie is up now.
02:06:52 Cate Uh-huh.
02:06:54 Connor Um, yeah.
02:06:55 GM It matters not. We can swap this to 9 and 8.
02:06:57 Cary Oh, it does still take some damage.
02:07:00 GM What?
02:07:01 Cate Yours? Here you go.
02:07:04 GM Um, so...
02:07:05 Cary Um, it does take...
02:07:08 GM ...casting a power.
02:07:09 Cary ...3d6 psychic damage.
02:07:11 GM Minus, and has half...
02:07:14 Cary ...as shown.
02:07:17 GM Whoa.
02:07:18 Cary power save DC.
02:07:19 GM Um, I'll tell you it doesn't look like...
02:07:21 Cary That's what I think. It's like, it's the 15, which means...
02:07:22 GM ...sure did. I'd have...
02:07:24 Cary ...I can't...
02:07:25 GM If it had failed, it would have...
02:07:26 Cary ...immediately had to use its reaction to move as far away from me as...
02:07:31 GM That's what it was. I think that is...
02:07:33 Cary ...yeah, you get the sense it is immune to...
02:07:36 GM ...and I'm not thinking psychic damage is probably going to be a big deal.
02:07:39 Cary All right.
02:07:40 The Reverend Doctor Professor Archibald Grey (Cary) And I'm just going to be like, hey, Will.
02:07:43 Cary We should have a pool as well.
02:07:44 The Reverend Doctor Professor Archibald Grey (Cary) Perhaps this is a better place for me.
02:07:46 Cary Oh, I did calculate my force point.
02:07:48 Cate Oh, okay. So, we have that.
02:07:50 GM All right. Perfect.
02:07:51 GM Ernie, you're up.
02:07:52 E.R.N.E. (Casey) You're up.
02:07:52 Casey Oh, perfect. Okay, so, uh, may I clamber onto this box?
02:07:56 GM Yeah.
02:07:57 Casey Uh, from there, am I able to sort of get a sense of who's left? Like, do I see that guy?
02:08:02 GM Yes.
02:08:03 Casey Because you can see like...
02:08:04 Connor I thought there was a guy right there originally, but he fled.
02:08:09 GM Yeah.
02:08:10 Casey Yeah. And so, like, Ernie will climb up on the box and be like, "Where'd that guy go?" and look over and be like...
02:08:15 E.R.N.E. (Casey) Jeepers!
02:08:16 Casey Um, and I think Ernie...
02:08:18 Connor I just attacked that thing too, so...
02:08:20 Casey Yeah, Ernie panics and is going to cast Shatter as a third-level spell, uh, which um, a sudden loud ringing noise, uh, erupts. Every creature within a 10-foot radius sphere centered on that point must make a constitution saving throw.
02:08:35 GM Okay.
02:08:36 Casey And takes, uh, I'm going to cast it at third level, so it's 4d8 sonic damage. However, a creature made of inorganic material, such as stone, crystal, or metal has disadvantage on this saving throw.
02:08:47 Aaron Nice.
02:08:48 Connor Um...
02:08:50 Connor Con.
02:08:51 Connor Uh, Con.
02:08:52 Connor Which, I'm sure—I'm sure he's a beefy lad.
02:08:55 GM Uh, nat 20 on the top one.
02:08:57 GM A 13 on the lower one, that is a 16.
02:09:01 Connor Ooh, that... Oh, no, no, no, no, no. My tech save DC is a 15.
02:09:07 Connor That saves.
02:09:08 GM Half damage?
02:09:09 Connor So, it's half damage.
02:09:11 GM Okay.
02:09:12 Connor And, then, three—is it going to be...
02:09:17 Casey 3d12 or 3d8?
02:09:18 Connor Uh, 4d8.
02:09:20 Casey 4d8.
02:09:21 Connor Uh, sonic damage.
02:09:23 Casey What does shatter do in SW5E? Thunder?
02:09:26 Connor Yeah, it's sonic, but one...
02:09:28 Casey Yeah.
02:09:29 Cary And, as you are hopping up on that, the Professor perceives your...
02:09:34 Cary Well, he perceives his sinewy
02:09:39 Cary movement. But, then, simply...
02:09:41 Connor That's my sinewism.
02:09:42 Cary Yes, just—just good making observations there.
02:09:46 Connor Sinewy would not be at all because of his muscular meatbags, but...
02:09:50 Cary He's not—
02:09:51 Connor He wouldn't acknowledge it in any way yet. But, the way in which he laughs with his brain pulsing a little bit in hearing in people's minds and you're all applause, just like... I don't know, there's something about this—this little machine.
02:10:05 GM Alright.
02:10:06 Cary And not in his head, but just so you know.
02:10:08 Connor That is going to be, uh, half of 22 sonic damage, so 11.
02:10:14 GM Cool.
02:10:15 Aaron Does shatter damage destroy any of the crates around him that are providing line of sight?
02:10:19 GM Uh, yes.
02:10:20 Casey Ooh.
02:10:21 Aaron Ooh, good thought.
02:10:22 GM They're just gone. Fantastic.
02:10:25 Cate And did you just fall off of them?
02:10:28 Connor Well, I'm not on...
02:10:29 Casey It was a 10-foot radius, right?
02:10:31 Connor Yeah.
02:10:32 Casey And if it was centered on him, that's...
02:10:34 GM I'll take that one out.
02:10:36 Connor Okay.
02:10:37 GM Fantastic.
02:10:38 Connor And, then, I'm trying to—
02:10:38 Aaron Are there crates on this side?
02:10:39 Connor Great, now we have to carry the items individually instead of in crates.
02:10:45 Aaron They're destroyed.
02:10:47 Connor Yeah.
02:10:48 Aaron Lovely.
02:10:49 Connor Oops.
02:10:51 Cary Could I try to retrieve some of the whiskey?
02:10:52 Casey Yeah, I'll take a little, too.
02:10:53 Connor Do I—do I remember who is next in the order?
02:10:56 GM Uh, so Fletcher is next.
02:10:58 Connor Fletcher is next, okay.
02:10:59 Casey Are we still on...
02:11:00 GM Sorry, Hazel's next. Sorry, I was looking...
02:11:05 Connor Okay. Then, as a bonus action, I am going to use, uh...
02:11:12 GM Hazel, and then Fletcher is your next friend.
02:11:14 Connor Nice, okay. I'm going to use Potent Aptitude
02:11:18 Connor to—which is a little bit like my Bardic Inspiration. I'm going to give Hazel a d6, and then I'm going to use Goggles of the Tinkerer to bump that up to 2d6.
02:11:28 Casey Ooh.
02:11:29 Cate What do I get the d6? What do I—
02:11:31 Connor Uh, on a roll, uh, attack...
02:11:35 Cate Oh.
02:11:36 GM Can you spend them on save rolls?
02:11:38 Connor Uh, no. You can only spend it on one.
02:11:41 GM So, the 2d6 on one roll?
02:11:44 Connor For damage.
02:11:45 Cate Oh, oh, oh. To hit.
02:11:47 Connor Added to the d20 roll.
02:11:50 Cate Ah, okay.
02:11:51 Casey A skill check or save or attack?
02:11:54 Connor Uh, skill check, save, attack. Yes.
02:11:56 Cate Okay.
02:11:58 Cate All right.
02:12:00 Connor And that is my turn.
02:12:02 Connor I'm far enough away that I'm not worried just yet.
02:12:06 GM Hazel's up.
02:12:07 Cate Okay. So...
02:12:08 Casey Have we seen it take lightning damage yet?
02:12:09 Cate Am I still hidden?
02:12:10 GM It did not take psychic damage.
02:12:12 Casey Okay.
02:12:13 GM It did take
02:12:15 GM sonic and...
02:12:16 Cate kinetic
02:12:17 GM kinetic or something.
02:12:19 Casey And I've done energy damage to the dogs, but not the big...
02:12:23 GM The dogs definitely took energy damage from you.
02:12:25 Casey Yeah.
02:12:28 Casey I will say, as a robot, I am privileged—
02:12:32 Casey do I—am I able to share weaknesses of robots, being one?
02:12:36 GM Sure.
02:12:38 Casey Okay. Uh, we are weak to ion damage.
02:12:41 Casey I have vulnerability to ion damage, so I'm certain this guy probably does, too.
02:12:47 Aaron I don't think that I have access to ion right now, but I will certainly be purchasing that.
02:12:52 Cate Well, I don't see you.
02:12:54 Cate I'm hidden.
02:12:55 Cate Am I still hidden?
02:12:59 GM If not for them, then just in case I step out...
02:13:02 Cate Fine.
02:13:03 Aaron I mean, I'm not the, you know...
02:13:08 Cate Tarigua?
02:13:11 GM No.
02:13:12 Cate Exactly. That's what I say, when you say it's just about you.
02:13:16 Connor Well, Mama has her eye on you.
02:13:18 Cate Sorry.
02:13:19 Cate Okay.
02:13:20 Cate Um...
02:13:23 GM I—I'll say you can be hidden from the other dog, but not from the big guy.
02:13:28 GM Yeah.
02:13:28 GM Because you're just out in the open to him. You at least have partial cover to the dog.
02:13:32 Cate Yeah.
02:13:35 Cate But you can use your bonus action to hide.
02:13:39 Cate But aren't I still going to be...
02:13:40 Cate I'm still going to be out in the open, then.
02:13:42 GM Yeah, you would need to duck behind a crate somewhere.
02:13:45 Cate Okay.
02:13:47 GM Like, if you step forward to the crate in this row, you could be hidden and still have...
02:13:52 GM a shot.
02:13:53 Cate Oh, you mean like right here?
02:13:54 GM Yeah.
02:13:55 Cate Okay.
02:13:57 Cate Sure.
02:13:58 Cate So, move five there,
02:14:01 Cate and then I'll hide.
02:14:06 GM You have the Potent Aptitude.
02:14:08 Cate I know.
02:14:09 Cate Do I have to use them at the same time, or can I use them one at a time?
02:14:11 Connor Uh, I think both at the same time.
02:14:13 Cate Okay.
02:14:15 Connor I think it—it just adds...
02:14:17 Connor It essentially counts as one Potent Aptitude.
02:14:19 Connor Um, you just get 2d6 for it.
02:14:21 Cate Okay.
02:14:22 Cate Okay.
02:14:23 Cate Um, the other thing that can I ask, I've been trying to figure out for this...
02:14:26 Cate this sub-repeater
02:14:28 Cate blaster that I have.
02:14:30 GM Yeah.
02:14:31 Cate I can—it has auto and rapid properties.
02:14:35 GM Yes. Auto means you must use the rapid property.
02:14:38 Cate Yes.
02:14:39 Cate But how does damage work with the rapid property?
02:14:42 GM So, rapid,
02:14:44 GM if you hit, you do double damage. If you miss, you do zero damage.
02:14:47 Cate Okay.
02:14:49 Cate Even though...
02:14:52 Cate it's rapid 4.
02:14:54 Connor Probably definitely.
02:14:55 GM So, like,
02:14:56 GM expends four ammo.
02:14:58 Cate But I only get...
02:14:59 Cate two times the damage.
02:15:01 GM Um, I can double check.
02:15:04 Casey I think it has
02:15:05 Casey the thrown property and the returning property.
02:15:06 Connor Whoa.
02:15:07 Casey Oh, rad. Yeah.
02:15:07 Cate And is this dex...
02:15:10 Casey I—ranged—ranged weapons are dex.
02:15:12 Connor I thought it was a light saber.
02:15:13 Casey Right? Right.
02:15:15 Casey Yes, please. I'll take.
02:15:18 Connor All right.
02:15:19 Casey I think
02:15:21 Casey thrown weapons work with two-weapon fighting as well, which is hilarious.
02:15:25 GM You consume ammunition equal to the rapid number.
02:15:27 Casey I don't know if the bonus action is going to be thrown.
02:15:28 GM Oh, that's the other thing. Target makes a dex save instead of you...
02:15:31 Casey Yeah, I'll have to—I'll have to check the rules on that one.
02:15:32 GM rolling. If they
02:15:34 GM fail, roll the damage dice twice and add them together.
02:15:38 Cate Mm, mm. Okay.
02:15:40 GM adding modifiers as you normally would.
02:15:42 Cate Mm-hmm.
02:15:42 Casey I feel like it would just be—
02:15:43 GM If they hit/slash rolls.
02:15:45 GM If you would have advantage, would you...
02:15:48 Connor Right.
02:15:48 GM They roll with disadvantage on the save.
02:15:51 Connor How does response to something...
02:15:53 GM And that's it.
02:15:54 Cate Okay.
02:15:54 GM If you follow.
02:15:55 Cate It's not that I just get
02:15:57 Cate four times the damage because it's four.
02:15:58 GM Yeah, it's just...
02:16:00 Cate No, I'm just making sure he's not eating the dice, but...
02:16:03 Casey Did I find your—did I find your ear, Alden? Is that your ear?
02:16:06 Connor Like a...
02:16:07 Casey little counter.
02:16:08 Connor Why is this...
02:16:11 Casey That's what I feel like if you had a really, really heavy ear ring.
02:16:14 Connor We can test this.
02:16:15 Cate Okay. So, I have 19 to hide.
02:16:18 GM Okay.
02:16:19 Cate So, now I have advantage.
02:16:22 Connor Just of a...
02:16:23 Cate And I'm going to use my
02:16:25 Cate blaster.
02:16:26 Connor I have a Quick and Power, but that's...
02:16:29 Cate So, yeah.
02:16:31 Cate DC 15 with disadvantage.
02:16:33 Connor That just means like...
02:16:34 GM I don't think it's DC 15.
02:16:35 Connor The effectiveness.
02:16:36 GM Oh, sorry. DC...
02:16:36 Connor That's one of my advanced...
02:16:38 Cate It's a, uh, 15.
02:16:39 Connor Yeah, quick and power. It's when you cast a thing.
02:16:41 GM Ah, dex?
02:16:43 Cate Dex plus proficiency?
02:16:45 GM No, I mean, it's a dexterity saving throw.
02:16:47 Cate Yes.
02:16:48 Connor Quick and power. It's when you cast...
02:16:49 GM Disadvantage?
02:16:50 Cate Yep, yep.
02:16:51 Connor Casting time.
02:16:51 GM That's a 12.
02:16:53 Connor Casting time is...
02:16:54 Cate So, fails. So, now I do
02:16:55 Connor to a bonus action.
02:16:56 Cate double damage, which is
02:16:58 Connor But that doesn't allow me to, like...
02:16:59 Cate 2d6.
02:17:00 Connor It doesn't work with...
02:17:01 Cate But that doesn't allow me to like...
02:17:02 Connor Bonus action spells can only be cantrips, right?
02:17:04 Cate Oh, and because I
02:17:05 Connor I figured.
02:17:06 Cate and an extra d6
02:17:07 Connor Pretty rad.
02:17:08 Cate because
02:17:09 Connor I mean, do you want us to spell out—
02:17:10 Cate of my operative
02:17:11 Connor No idea.
02:17:11 Cate class.
02:17:13 Connor We should be nice.
02:17:14 Cate Right?
02:17:15 Casey I mean, do you have to do a sneak attack?
02:17:16 Cate I have no idea.
02:17:17 Casey And
02:17:18 Cate modifier.
02:17:19 Casey Your
02:17:20 Cate dex and your proficiency.
02:17:22 Casey Wait.
02:17:25 Cate Right, how—wait, how's this—
02:17:27 GM So, damage with a ranged weapon,
02:17:29 Cate So, on a failed save.
02:17:30 GM you add your dex mod.
02:17:32 Casey Yeah, kind of close.
02:17:33 GM Not
02:17:34 Casey There you go.
02:17:35 GM proficiency.
02:17:36 Casey All can be...
02:17:37 Cate Ah, I think you—if you're proficient in the weapon, I think you can use proficiency.
02:17:38 GM Ah, to the damage roll?
02:17:39 Cate To the damage roll, no.
02:17:40 GM Yeah.
02:17:41 Cate But that's just dex.
02:17:42 GM Yeah.
02:17:43 GM So add your dex
02:17:44 GM twice.
02:17:45 Cate Okay. And I separately add it to my stealth.
02:17:50 Cate So, that's seven.
02:17:54 GM So, you are even more hidden.
02:17:56 Cate Or, I'm sorry, not seven.
02:17:57 Cate My...
02:18:00 Cate No, six.
02:18:04 Cate Um, and...
02:18:09 Cate six
02:18:12 Cate and
02:18:13 Cate five.
02:18:15 Cate Um, so...
02:18:16 Cate 12, 17 damage.
02:18:18 GM Okay. And that includes sneak attack?
02:18:21 Cate Yes.
02:18:23 Aaron Mistress Kim.
02:18:24 GM Cool.
02:18:26 GM Uh, yeah, you
02:18:28 GM take this
02:18:31 GM full auto, right? Full, just
02:18:33 GM choo-choo-choo-choo-choo-choo-choo-choo-choo and just like...
02:18:36 GM pew-pew-pew-pew-pew-pew-pew. Holes appear in the carapace of this robot.
02:18:41 Cate Nice.
02:18:43 GM Uh, that is
02:18:44 GM the robot's turn.
02:18:47 GM Um...
02:18:49 GM And
02:18:51 GM since, well, you're hidden.
02:18:55 GM Um...
02:18:56 GM Oh, but you just attacked, so you're...
02:18:59 GM Well, it doesn't matter.
02:19:00 GM He's just going to go to the closest person.
02:19:03 GM Um, actually here...
02:19:04 Casey Nice, it is not me.
02:19:07 GM to...
02:19:08 GM I've reached multiple people.
02:19:11 GM Uh, Aaron...
02:19:12 Aaron No.
02:19:12 GM Nul is...
02:19:14 Connor Yikes.
02:19:15 GM going to get slammed.
02:19:17 GM Right.
02:19:19 Casey Wow.
02:19:20 GM He's going to try.
02:19:21 GM That's a dirty 20.
02:19:23 Aaron Fails.
02:19:25 Connor You have...
02:19:27 Aaron I attacked its and did my blade defense.
02:19:31 Aaron And
02:19:32 Aaron explicitly, the attack that it makes against me is plus five to my AC
02:19:37 Aaron right now.
02:19:38 Casey Oh, wow.
02:19:39 Connor Which is...
02:19:40 Casey nice.
02:19:41 Aaron Very.
02:19:43 Casey How long?
02:19:44 Aaron Um...
02:19:45 Aaron Very glad to have wasted his attack, though.
02:19:48 Casey For sure.
02:19:49 Aaron Oh, yes. I'm glad you're happy because I
02:19:52 Aaron casted my protection spell that brings my AC up to 14.
02:19:56 GM Uh, these
02:19:58 Connor Oops.
02:19:59 GM three people,
02:20:00 Connor Mm.
02:20:01 GM need to give me...
02:20:03 Aaron I'm feeling...
02:20:04 Aaron rich.
02:20:05 Connor Fit. Sure.
02:20:06 GM dexterity saving throws.
02:20:07 Cate Which three?
02:20:08 GM Uh,
02:20:09 GM brain, visor, and robot.
02:20:11 Casey Shoot.
02:20:12 Connor I'm not dextrous.
02:20:14 Casey Cool.
02:20:15 Connor I'm not, but, um...
02:20:19 Connor No proficiency bonus added to this, right?
02:20:23 GM Uh, if you are proficient in dexterity saves.
02:20:25 Connor Oh, I—how do I know?
02:20:27 Connor Oh, you filled in the proficiency dot.
02:20:31 GM on saves.
02:20:34 Connor Oh, that is—I didn't realize that. I would have done that instead of letting it stand.
02:20:38 Connor All right. Whatever. I'll do it without it for now.
02:20:41 GM I think...
02:20:43 Connor that will still be a little bit...
02:20:44 GM your class is Operative?
02:20:45 Connor Yeah.
02:20:46 GM Yeah. Yeah, there's a chance that it may come pretty
02:20:47 GM standard.
02:20:48 Connor If that's the case,
02:20:50 Connor dirty 20.
02:20:53 GM Yeah, so you are proficient in dex and in intelligence.
02:21:02 Aaron Just do that.
02:21:04 Cary Alright.
02:21:06 Aaron Now, also, I need Brain Advisor to give me another Dex save.
02:21:15 Cary Sure.
02:21:16 Aaron With a bonus action.
02:21:17 Cary Uh-oh.
02:21:19 The Reverend Doctor Professor Archibald Grey (Cary) Uh, 23.
02:21:22 Aaron Yeah, that's safe.
02:21:24 Cary Golly, Nul's out here just dodging left and right.
02:21:31 Connor Making misty sounds full time.
02:21:34 Aaron Okay, that's all, uh, Nul's.
02:21:36 Cary It's my native language.
02:21:38 Cary Just because I speak Galactic Common poorly doesn't mean that I don't have a language.
02:21:41 Aaron This circle is covered in grease.
02:21:44 Cary Alright.
02:21:45 Cate Gross.
02:21:46 Cate My deck is ruined. My entire deck.
02:21:49 Aaron So, it shoots out from one port of thirty foot, just five foot, uh, channel of fire and then from another port it just goes
02:21:59 Cate Gross.
02:22:02 Connor I speak Galactic Common poorly because it's my second language. You speak Galactic Common poorly.
02:22:09 Cary Hey. How dare you.
02:22:10 Aaron Okay. That is 5, 10, 20, 25, 30, 35, 40.
02:22:15 Connor I'm like trying to recall a phrase but don't quite remember how the phrase is finished.
02:22:21 Connor Fletcher. Who's in here with me?
02:22:23 Connor Um, are you okay if I retcon in a purchase of a basic thrown weapon so that I have a thrown weapon of any type? Great.
02:22:30 GM Yeah.
02:22:31 Connor Um, in which case I pictured what I bought, what is in the rulebook as a light ring, which I think is a light-saber chakram basically, is I believe what the imagery is here. But that means here it's like more or less a holographic boomerang. So, yeah.
02:22:45 Aaron I love it.
02:22:46 Cate Or a heart boomerang.
02:22:48 Connor So, I'm going to use my bonus action to cast Hex on it, which is just straight up Hex. It's the exact same spell as it is in 5E. No changes. Um, we're going to find out if it can take necrotic damage. Probably not, but we'll find out.
02:23:00 Aaron Ooh.
02:23:02 Connor And then, yeah, I'm going to do my two attacks against it. Um, so the first one is a 12 to hit.
02:23:12 GM Does not hit.
02:23:13 Connor Yeah. Uh, and the second is a 26 to hit.
02:23:19 GM That hits.
02:23:20 Connor Yeah, with what's that damage?
02:23:23 GM That oil port is still open a little bit. You get a nice slice across the, right, the oil port.
02:23:31 Connor I hate it when that happens.
02:23:34 Connor It's over here like British Petroleum.
02:23:39 Fletcher Morrow (Connor) Uh, that's 8 energy damage and then another d6 necrotic. Uh, 8 energy damage and 6 necrotic damage.
02:23:50 GM All right. It does seem to take all of that.
02:23:52 Connor Great, love that for me.
02:23:54 Cate I'm worried about my second impression.
02:23:55 Connor And other than that, I'm like, "Hmm, maybe it's good to stay behind this crate." And I just crouch down.
02:24:01 Aaron And you know, attempt to take cover, whatever.
02:24:07 Connor Uh, that's my turn.
02:24:10 GM Oh, uh, no, I'm good.
02:24:12 Cate Do what, do what you did, do what you did before, last time.
02:24:15 Cate Oh, like make a noise?
02:24:16 Cate Yeah, I was going to cast Darkness around it so that it could be like hindered in sight.
02:24:24 Cary Sure, that works fine for me. I have darkvision. Well, I don't know.
02:24:27 Connor If you have darkvision, you don't have blindvision.
02:24:29 Cary Blindvision, correct.
02:24:30 Cate No, it's darkness. It's not...
02:24:34 Aaron Or do you have blindsight? He has...
02:24:35 Cary The darkvision.
02:24:36 Connor He has darkvision. I changed, yeah.
02:24:38 Cary A creature in darkvision is...
02:24:40 Connor He has foresight, which is different.
02:24:41 Cate It's within a 15-foot radius of where I cast it.
02:24:43 Cary Yeah, that's a big, a big area.
02:24:45 Cate Yeah, you could...
02:24:46 Aaron That's two-thirds of this room.
02:24:48 Cate If it was centered in the room, yeah.
02:24:51 Cary Pfeffery.
02:24:52 Cate But you could like center it over here somewhere.
02:24:53 Cary Yeah, yeah, you can make it not be...
02:24:54 Connor I want to create between our characters as someone who's been on the ship for eight years and probably one of the longest, constant derogatory exchanges between the two characters, but like I always carry the trinkets on me.
02:25:10 Cary Aww.
02:25:11 Connor It's same and makes it, we're like, "You." There's a, there's a certain, there's a certain brotherhood, but because...
02:25:21 Cate Are they action and bonus action?
02:25:24 Connor We're like, built-in derogatory, yeah. "I hate your guts. I will never let you die. I will kill anyone that comes close to you." "You come back, you son of a gun." Yeah.
02:25:35 Connor But also, you're the one that got stabbed on the battlefield. What are you doing?
02:25:38 Cate Stop dying. Get back out there.
02:25:40 Cate What just happened?
02:25:41 Cate What did it just do? Or what just happened right before it was my turn?
02:25:44 GM Uh, it shot a big flame out and charred a couple of your friends a little bit. And then went, and squirted oil in this area.
02:25:55 Cate Is it difficult terrain just right there?
02:25:56 GM On the floor.
02:25:57 Cate To like trip people?
02:25:58 GM Yes, it's slippery.
02:25:59 Cate Okay. Um...
02:26:01 Connor It's going to make me...
02:26:03 Cary More movement.
02:26:05 Connor And then, Fletcher hit it with a big throwing light...
02:26:13 Cary Is it corrosive at all? Does it do anything to the box it's standing on?
02:26:15 Connor Chakram. That's, that's exactly what it actually is. It's a, it's a hollow...
02:26:21 Cary So, the Dex save is to not fall prone or something?
02:26:23 GM Yeah.
02:26:24 Connor Relevant here, necessarily, in this, mechanically, certainly relevant, but visually it's like, oh, I think I'm just throwing a hard-light chakram disk that disappears afterwards.
02:26:31 GM Cuz the, the spray.
02:26:32 Connor And more or less like reappears in...
02:26:34 Cate Right.
02:26:35 Connor Yeah. I didn't, I caught everything up to what exactly the action was. As soon as you, as soon as you said Dex save, I was like, "Okay, that's fine."
02:26:42 GM ...what this is. But, I think it is more like a, and you get a projectile situation.
02:26:48 Cate That's so good.
02:26:50 Cate If you cast this power multiple times, you can have up to three of its 1-minute effects active at a time.
02:26:56 Cary Uh-huh.
02:26:57 GM Yeah. A round of combat lasts six seconds, so a minute is ten rounds, so like you can have three things going at the same time from your, is it not combat, though?
02:27:05 Cate So, I could have like a sustained noise that's distracting it.
02:27:09 GM Yes.
02:27:10 Cate Um, okay. Cool. So, I...
02:27:12 Connor Just for reference, a minute is like more than most combats will ever take.
02:27:17 Cary Yeah.
02:27:18 Connor Like, it's basically for the whole time we're fighting.
02:27:20 Cate Okay. I just can, I, like, I wanted to verify the sound that I had made earlier. Is that still in effect or I can choose to end it?
02:27:28 GM You may choose to end it.
02:27:29 Cate Choose to end it. Okay.
02:27:30 GM But it's a choice. It's not just like it just stops.
02:27:33 Cate Right.
02:27:34 GM It'll stop after ten rounds.
02:27:35 Cate Okay. Um, cool. Then, uh, no, let's just do the darkness. All of the darkness. I'll do the darkness.
02:27:42 GM All right.
02:27:43 Cate I'm going to leave this here for you guys.
02:27:44 Connor No, you, no, you absolutely are not.
02:27:46 Cate I'm not buying chips again.
02:27:50 Cary You want to go home?
02:27:51 Aaron Uh, I'm going to choose.
02:27:52 Cate Okay, we can go home.
02:27:53 Connor Did you find all of the dice? I think there's one down there.
02:27:54 Cate It says, "darkness spreads from point you choose within a range to fill 15-foot radius sphere until the power ends. Spreads around corners. Creature with darkvision cannot see through the darkness."
02:27:56 Connor I found it.
02:28:03 Connor Where?
02:28:04 Connor There it is.
02:28:05 Cary Ooh.
02:28:06 Cate Yeah.
02:28:07 Hazel Treerton (Cate) If, uh, the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness comes from the object and moves with it.
02:28:17 GM Mm-hmm.
02:28:17 Hazel Treerton (Cate) Completely covering the source of the darkness. If the power's area overlaps with light created by a second-level power, then it's dispelled.
02:28:25 GM Yeah.
02:28:26 Cate Uh, okay. I just, I don't know what that means, so.
02:28:29 Cary If someone else casts another spell that is equally lightsy to your dark, then...
02:28:33 Cate We'll burn that bridge when we get to it.
02:28:36 Connor Mmhmm.
02:28:37 Connor Mallaforce.
02:28:38 Cate I guess...
02:28:39 Connor I call it Mallaforce.
02:28:40 Cate I'll put it like close to the thing but not...
02:28:42 Hazel Treerton (Cate) Or, no, I'll make the thing dark.
02:28:43 GM Okay. It.
02:28:45 Cate Do you want...
02:28:46 Cate but not your friends?
02:28:47 GM Yeah.
02:28:48 Cate Like I want it to be the center of the darkness, that way if it moves, the darkness moves with it.
02:28:52 Cary Oh, oh, okay.
02:28:53 Cate Mmhmm. Cool.
02:28:54 Cary That way all my friends have to do is run away from it...
02:28:57 Cate Mmhmm.
02:28:58 Cary ...to get out of the darkness.
02:29:03 Cate I don't know, is that helpful, not helpful?
02:29:06 Connor Both. We'll find out.
02:29:07 Cate Yeah.
02:29:08 Cate We'll find out if I just killed everyone.
02:29:10 GM No, you definitely didn't kill anyone.
02:29:12 Connor You didn't, yeah.
02:29:13 GM It's interesting.
02:29:14 Cate Yeah.
02:29:15 Connor It's mechanical, I wonder if darkvision...
02:29:16 Cate It does not.
02:29:17 Connor ...or not darkvision, darkness...
02:29:19 Cate ...is overcome by mechanical means.
02:29:23 Connor It does not.
02:29:24 GM I do not have darkvision.
02:29:27 Connor Oh, no, I meant can the robot see us with like infrared light sensors or something?
02:29:31 Cate Action.
02:29:33 Cate No, it's a mechanical, or magical...
02:29:34 GM ...enhanced.
02:29:35 Connor What was the name of your...
02:29:37 Cate ...auditory deception...
02:29:39 Connor ...spell?
02:29:40 Cate Sound Trick.
02:29:41 Connor Thank you.
02:29:43 Cate Now you crawling.
02:29:45 GM And check if they...
02:29:47 Cate Did you get it all?
02:29:48 GM ...reroll their saves.
02:29:55 Cate Well, crud.
02:29:56 Cate Yours?
02:29:59 Cate I don't think that is yours.
02:30:02 Cate I think that might be your dad's.
02:30:04 GM The problem is they're not very smart.
02:30:09 GM And they're rolling like mechanical, oh shit.
02:30:14 Connor Because they are mechanical dogs.
02:30:17 Cate And they went to the restroom in the back room.
02:30:20 GM That's the end of the round, so we're going to call it.
02:30:22 Cary Okay.
02:30:23 Connor Okay, cool.
02:30:24 Cate Alright.
02:30:25 GM We can come back.
02:30:26 GM You're still more or less at the ship, so whoever needs to...
02:30:29 Connor We're still in mortal peril.
02:30:31 GM ...run away and take a nap, because they're not here in two weeks.
02:30:34 Connor Retreat.
02:30:35 GM Or whoever...
02:30:36 Cary We have holocoms, so we can call in reinforcements.
02:30:42 Connor I will say, uh, two weeks from now is the, uh, Seattle Pride Classic, aka my annual queer hockey tournament at Northgate. Um, if anybody would like to come and watch any queer hockey during that time period.
02:30:54 Cate What makes it queer hockey?
02:30:58 Connor Better.
02:30:59 Cate What do you mean?
02:30:59 Connor There you go. Yeah.
02:31:00 Cary The kiss if they want to.
02:31:01 Connor Yeah.
02:31:03 Cate Connor's on their team.
02:31:05 Cary Ah.
02:31:06 Cate And the people playing it are interesting.
02:31:09 Connor Well, 75% of them.
02:31:12 Cate Sweet. I misheard the question. That's not what makes it queer. That's just what makes it good.
02:31:19 Cary Connor making it good, yes.
02:31:21 Connor All right. I am definitely missing some die. I got my d4, my d8, my d10, my d12. Maybe I'm not, actually.
02:31:30 Cary And there is a LGBTQ group at Bothell United Methodist Church called Queerly Beloved.
02:31:37 Cate Cute.
02:31:38 Connor Can I, can I have that?
02:31:40 Cate Quite precious.
02:31:41 Connor It's adorable.
02:31:43 Cate Where did that purple paper go?
02:31:46 Connor Carry, can I have you put it in this box?
02:31:48 Cate Ugh, yes. I know, honey.
02:31:50 Connor Carry made it to recording. Yes.